Using the new OpenCL (Open Computing Language) standard, you can write applications that access all available programming resources: CPUs, GPUs, and other processors such as DSPs and the Cell/B.E. processor. Already implemented by Apple, AMD, Intel, IBM, NVIDIA, and other leaders, OpenCL has outstanding potential for PCs, servers, handheld/embedded devices, high performance computing, and even cloud systems. This is the first comprehensive, authoritative, and practical guide to OpenCL 1.1 specifically for working developers and software architects.

Written by five leading OpenCL authorities, OpenCL Programming Guide covers the entire specification. It reviews key use cases, shows how OpenCL can express a wide range of parallel algorithms, and offers complete reference material on both the API and OpenCL C programming language.

Through complete case studies and downloadable code examples, the authors show how to write complex parallel programs that decompose workloads across many different devices. They also present all the essentials of OpenCL software performance optimization, including probing and adapting to hardware. Coverage includes

  • Understanding OpenCL's architecture, concepts, terminology, goals, and rationale
  • Programming with OpenCL C and the runtime API
  • Using buffers, sub-buffers, images, samplers, and events
  • Sharing and synchronizing data with OpenGL and Microsoft's Direct3D
  • Simplifying development with the C++ Wrapper API
  • Using OpenCL Embedded Profiles to support devices ranging from cellphones to supercomputer nodes
  • Case studies dealing with physics simulation; image and signal processing, such as image histograms, edge detection filters, Fast Fourier Transforms, and optical flow; math libraries, such as matrix multiplication and high-performance sparse matrix multiplication; and more
  • Source code for this book is available at https://code.google.com/p/opencl-book-samples/



Autorentext

Aaftab Munshi is the spec editor for the OpenGL ES 1.1, OpenGL ES 2.0, and OpenCL specifications and coauthor of the book OpenGL ES 2.0 Programming Guide (with Dan Ginsburg and Dave Shreiner, published by Addison-Wesley, 2008). He currently works at Apple.

Benedict R. Gaster is a software architect working on programming models for next-generation heterogeneous processors, in particular looking at high-level abstractions for parallel programming on the emerging class of processors that contain both CPUs and accelerators such as GPUs. Benedict has contributed extensively to the OpenCL's design and has represented AMD at the Khronos Group open standard consortium. Benedict has a Ph.D. in computer science for his work on type systems for extensible records and variants. He has been working at AMD since 2008.

Timothy G. Mattson is an old-fashioned parallel programmer, having started in the mid-eighties with the Caltech Cosmic Cube and continuing to the present. Along the way, he has worked with most classes of parallel computers (vector supercomputers, SMP, VLIW, NUMA, MPP, clusters, and many-core processors). Tim has published extensively, including the books Patterns for Parallel Programming (with Beverly Sanders and Berna Massingill, published by Addison-Wesley, 2004) and An Introduction to Concurrency in Programming Languages (with Matthew J. Sottile and Craig E. Rasmussen, published by CRC Press, 2009). Tim has a Ph.D. in chemistry for his work on molecular scattering theory. He has been working at Intel since 1993.

James Fung has been developing computer vision on the GPU as it progressed from graphics to general-purpose computation. James has a Ph.D. in electrical and computer engineering from the University of Toronto and numerous IEEE and ACM publications in the areas of parallel GPU Computer Vision and Mediated Reality. He is currently a Developer Technology Engineer at NVIDIA, where he examines computer vision and image processing on graphics hardware.

Dan Ginsburg currently works at Children's Hospital Boston as a Principal Software Architect in the Fetal-Neonatal Neuroimaging and Development Science Center, where he uses OpenCL for accelerating neuroimaging algorithms. Previously, he worked for Still River Systems developing GPU-accelerated image registration software for the Monarch 250 proton beam radiotherapy system. Dan was also Senior Member of Technical Staff at AMD, where he worked for over eight years in a variety of roles, including developing OpenGL drivers, creating desktop and hand-held 3D demos, and leading the development of handheld GPU developer tools. Dan holds a B.S. in computer science from Worcester Polytechnic Institute and an M.B.A. from Bentley University.



Inhalt

Figures xv

Tables xxi

Listings xxv

Foreword xxix

Preface xxxiii

Acknowledgments xli

About the Authors xliii

Part I: The OpenCL 1.1 Language and API 1

Chapter 1: An Introduction to OpenCL 3

What Is OpenCL, or . . . Why You Need This Book 3

Our Many-Core Future: Heterogeneous Platforms 4

Software in a Many-Core World 7

Conceptual Foundations of OpenCL 11

OpenCL and Graphics 29

The Contents of OpenCL 30

The Embedded Profile 35

Learning OpenCL 36

Chapter 2: HelloWorld: An OpenCL Example 39

Building the Examples 40

HelloWorld Example 45

Checking for Errors in OpenCL 57

Chapter 3: Platforms, Contexts, and Devices 63

OpenCL Platforms 63

OpenCL Devices 68

OpenCL Contexts 83

Chapter 4: Programming with OpenCL C 97

Writing a Data-Parallel Kernel Using OpenCL C 97

Scalar Data Types 99

Vector Data Types 102

Other Data Types 108

Derived Types 109

Implicit Type Conversions 110

Explicit Casts 116

Explicit Conversions 117

Reinterpreting Data as Another Type 121

Vector Operators 123

Qualifiers 133

Keywords 141

Preprocessor Directives and Macros 141

Restrictions 146

Chapter 5: OpenCL C Built-In Functions 149

Work-Item Functions 150

Math Functions 153

Integer Functions 168

Common Functions 172

Geometric Functions 175

Relational Functions 175

Vector Data Load and Store Functions 181

Synchronization Functions 190

Async Copy and Prefetch Functions 191

Atomic Functions 195

Miscellaneous Vector Functions 199

Image Read and Write Functions 201

Chapter 6: Programs and Kernels 217

Program and Kernel Object Overview 217

Program Objects 218

Kernel Objects 237

Chapter 7: Buffers and Sub-Buffers 247

Memory Objects, Buffers, and Sub-Buffers Overview 247

Creating Buffers and Sub-Buffers 249

Querying Buffers and Sub-Buffers 257

Reading, Writing, and Copying Buffers and Sub-Buffers 259

Mapping Buffers and Sub-Buffers 276

Chapter 8: Images and Samplers 281

Image and Sampler Object Overview 281

Creating Image Objects 283

Creating Sampler Objects 292

OpenCL C Functions for Working with Images 295

Transferring Image Objects 299

Chapter 9: Events 309

Commands, Queues, and Events Overview 309

Events and Command-Queues 311

Event Objects 317

Generating Events on the Host 321

Events Impacting Execution on the Host 322

Using Events for Profiling 327

Events Inside Kernels 332

Events from Outside OpenCL 333

Chapter 10: Interoperability with OpenGL 335

OpenCL/OpenGL Sharing Overview 335

Querying for the OpenGL Shari…

Titel
OpenCL Programming Guide
EAN
9780132594554
Format
E-Book (epub)
Hersteller
Veröffentlichung
07.07.2011
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
12.91 MB
Anzahl Seiten
648