Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
- Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
- Packed full of practical examples of how physics can be applied to your own games and applications
- Addresses the diverse needs of game developers, animators, artists, and e-learning developers
Autorentext
Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family.
Inhalt
- Introduction to Physics Programming
- Selected ActionScript 3.0 Topics
- Some Math Background
- Basic Physics Concepts
- The Laws Governing Motion
- Gravity, Orbits, and Rockets
- Contact and Fluid Forces
- Restoring Forces: Springs and Oscillations
- Centripetal Forces: Rotational Motion
- Long-Range Forces
- Collisions
- Particle Systems
- Extended Objects
- Numerical Integration Schemes
- Other Technical Issues
- Simulation Projects
Titel
Physics for Flash Games, Animation, and Simulations
Autor
EAN
9781430236757
ISBN
978-1-4302-3675-7
Format
E-Book (pdf)
Hersteller
Herausgeber
Veröffentlichung
31.01.2012
Digitaler Kopierschutz
Wasserzeichen
Dateigrösse
9.89 MB
Anzahl Seiten
558
Jahr
2012
Untertitel
Englisch
Unerwartete Verzögerung
Ups, ein Fehler ist aufgetreten. Bitte versuchen Sie es später noch einmal.