Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequen

Titel
Advanced Game Development with Programmable Graphics Hardware
EAN
9781040158111
Format
E-Book (epub)
Veröffentlichung
01.08.2005
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
77.32 MB
Anzahl Seiten
374