Game Theory and Experimental Games: The Study of Strategic Interaction is a critical survey of the essential ideas of game theory and the findings of empirical research on strategic interaction. Some experiments using lifelike simulations of familiar kinds of strategic interactions are presented, and applications of game theory to the study of voting, the theory of evolution, and moral philosophy are discussed.

Comprised of 13 chapters, this volume begins with an informal definition of game theory and an outline of the types of social situations to which it applies. Games of skill, games of chance, and games of strategy are considered. Games of strategy are further subdivided into coordination, zero-sum, and mixed-motive varieties. Subsequent chapters deal with one-person games in which a solitary decision maker is pitted against Nature; the competitive nature of two-person, zero-sum games; the relationship between game theory and experimental games; and the mixed-motive character of variable-sum games that generate intrapersonal and interpersonal conflicts. Experiments with prisoner's dilemma as well as coalition, auction, and social dilemma games are also considered. Finally, some applications of game theory are described.

This book is designed for advanced undergraduates, graduate students, and relevant practitioners in social psychology, sociology, economics, and politics, and in some cases for a rather broader public.



Inhalt

Background

1 Introduction


1.1 Intuitive Background


1.2 Abstract Models: Basic Terminology


1.3 Skill, Chance, and Strategy


1.4 Historical Background


1.5 Summary


2 One-Person Games


2.1 Games Against Nature


2.2 Certainty


2.3 Risk


2.4 Utility Theory


2.5 Uncertainty


2.6 Summary


3 Pure Coordination Games and the Minimal Social Situation


3.1 Strategic Collaboration


3.2 Pure Coordination Games


3.3 The Minimal Social Situation


3.4 Summary


Theory and Empirical Evidence


4 Two-Person, Zero-Sum Games


4.1 Strictly Competitive Games


4.2 Extensive and Normal Forms


4.3 Games With Saddle-Points


4.4 Games Without Saddle-Points


4.5 Dominance and Admissibility


4.6 Methods for Finding Solutions


4.7 Ordinal Payoffs and Incomplete Information


4.8 Summary


5 Experiments With Strictly Competitive Games


5.1 Ideas Behind Experimental Games


5.2 Review of Research on Non-Saddle-Point Games


5.3 Review of Research on Saddle-Point Games


5.4 Critique of Experimental Gaming


5.5 Experiment I: Abstract and Lifelike Strictly Competitive Games


5.6 Summary


6 Two-Person, Mixed-Motive Games: Informal Game Theory


6.1 Mixed-Motive Games


6.2 Classification of 2 x 2 Mixed-Motive Games


6.3 Leader


6.4 Battle of the Sexes


6.5 Chicken


6.6 Prisoner's Dilemma


6.7 Comparison of the Archetypal 2 x 2 Games


6.8 Metagame Theory


6.9 Summary


7 Experiments With Prisoner's Dilemma and Related Games


7.1 The Experimental Gaming Literature


7.2 Strategic Structure


7.3 Payoffs and Incentives


7.4 Circumstances of Play


7.5 Responses to Programmed Strategies


7.6 Sex Differences


7.7 Attribution Effects


7.8 Investigations of Ecological Validity


7.9 Experiment II: Abstract and Lifelike Prisoner's Dilemma Games


7.10 Experiment III: Abstract and Lifelike Chicken Games


7.11 Summary


8 Multi-Person Games: Social Dilemmas


8.1 Multi-Person Game Theory


8.2 Non-Cooperative Games: Equilibrium Points


8.3 Cooperative Games: Characteristic Functions


8.4 Harold Pinter's "The Caretaker"


8.5 The Shapley Value


8.6 The Dollar Auction Game and the Concorde Fallacy


8.7 Multi-Person Prisoner's Dilemma


8.8 General Theory of Compound Games


8.9 Summary


9 Experiments with Coalition, Auction, & Social Dilemma Games


9.1 Multi-Person Experimental Games


9.2 Coalition Formation


9.3 Auction Games and Psychological Traps


9.4 N-Person Prisoner's Dilemma


9.5 Experiment IV: Abstract and Lifelike N-Person Prisoner's Dilemmas


9.6 Summary


Applications


10 Sincere Voting and Collective Choice Theory


10.1 Background


10.2 Alternatives, Voters, Preferences


10.3 Axioms Concerning Individual Preferences


10.4 Voting Procedures


10.5 Condorcet's Paradox


10.6 Probabilities of Cyclic Majorities


10.7 Arrow's Impossibility Theorem


10.8 The Borda Effect


10.9 Summary


11 Strategic Voting


11.1 Optimal Voting Strategies


11.2 Historical Background


11.3 Insincere Voting and Equilibrium Points


11.4 The Classical Solution: Dominance and Admissibility


11.5 Sophisticated Voting


11.6 Anticipated Decisions and Multistage Solutions


11.7 General Results on Strategic Voting


11.8 Is Strategic Voting Unfair?


11.9 Empirical Evidence


11.10 Summary


12 Theory of Evolution: Strategic Aspects


12.1 Historical Background


12.2 Strategic Evolution


12.3 Animal Conflicts and Evolutionarily Stable Strategies


12.4 An Improved Multi-Person Game Model


12.5 Empirical Evidence


12.6 Summary


13 Moral Philosophy and Practical Problems of Strategy


13.1 Game Theory and the Conduct of Life


13.2 Rationality and Self-Interest


13.3 Kant's Categorical Imperative


13.4 Rousseau's Social Contract


13.5 Evolution and Stability of Moral Principles


13.6 Summary


Appendix A: A Simple Proof of the Minimax Theorem


A.1 Introductory Remarks


A.2 Preliminary Formalization


A.3 The Minimax Theorem


A.4 Proof


References


Index

Titel
Game Theory and Experimental Games
Untertitel
The Study of Strategic Interaction
EAN
9781483154671
Format
E-Book (pdf)
Veröffentlichung
27.05.2014
Digitaler Kopierschutz
Wasserzeichen
Dateigrösse
25.04 MB
Anzahl Seiten
314