From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement.



Inhalt

1: Theoretical Concerns; 1: Video Games: A Popular Culture Phenomenon; 2: Narratives in the Electronic Age; 3: Video Games as Cultural Indicators; 4: A Bio-Psycho-Social Perspective on Video Games; 2: Analyzing Representative Games; 5: Myst, Riven , and the Adventure Video Game; 6: Lara Croft and the Problem of Gender in Video Games; 7: Half-Life and the Problem of Monsters; 8: Conclusions

Titel
Video Games
Untertitel
A Popular Culture Phenomenon
EAN
9781351299947
ISBN
978-1-351-29994-7
Format
E-Book (epub)
Herausgeber
Veröffentlichung
28.07.2017
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
1.5 MB
Anzahl Seiten
119
Jahr
2017
Untertitel
Englisch