Get in the game of developing successful apps for the iPad
Designing for the iPad presents unique challenges for developers
and requires an entirely different mindset of elements to consider
when creating apps. Written by a highly successful iPad software
developer, this book teaches you how to think about the creation
process differently when designing iPad apps and escorts you
through the process of building applications that have the best
chance for success. You'll learn how to take advantage of the
iPad's exciting new features and tackle an array of new design
challenges so that you can make your app look spectacular, work
intuitively, and sell, sell, sell!
* Bestselling iPad app developer Chris Stevens shares insight and
tips for creating a unique and sellable iPad app
* Walks you through sketching out an app, refining ideas,
prototyping designs, organizing a collaborative project, and
more
* Highlights new code frameworks and discusses interface design
choices
* Offers insider advice on using the latest coding options to
make your app a surefire success
* Details iPad design philosophies, the difference between
industrial and retail apps, and ways to design for multiple screen
orientations
Designing for the iPad escorts you through the steps of
developing apps for the iPad, from pencil sketch all the way
through to the iPad App Store.
Autorentext
Chris Stevens (London) is a leading designer of iPad and iPhone software. He created the best-selling app, Alice for the iPad, and also designed Twitch Origins, the first four-player game for iPhone. He has worked for BBC television and CNET, producing cutting-edge multimedia. Formerly a technology columnist for The Daily Telegraph and The Times, Chris also presented and directed Space Bubble, a popular gadget show. Alongside his writing, Chris is an illustrator and film editor. He's worked for Warner Bros, EMAP, and Wired magazine.
Zusammenfassung
Get in the game of developing successful apps for the iPad
Designing for the iPad presents unique challenges for developers and requires an entirely different mindset of elements to consider when creating apps. Written by a highly successful iPad software developer, this book teaches you how to think about the creation process differently when designing iPad apps and escorts you through the process of building applications that have the best chance for success. You'll learn how to take advantage of the iPad's exciting new features and tackle an array of new design challenges so that you can make your app look spectacular, work intuitively, and sell, sell, sell!
- Bestselling iPad app developer Chris Stevens shares insight and tips for creating a unique and sellable iPad app
- Walks you through sketching out an app, refining ideas, prototyping designs, organizing a collaborative project, and more
- Highlights new code frameworks and discusses interface design choices
- Offers insider advice on using the latest coding options to make your app a surefire success
- Details iPad design philosophies, the difference between industrial and retail apps, and ways to design for multiple screen orientations
Designing for the iPad escorts you through the steps of developing apps for the iPad, from pencil sketch all the way through to the iPad App Store.
Inhalt
Preface.
Who Should Read This Book?
The Revival of the Hobbyist Programmer.
Part I: Understanding the iPad.
Chapter 1: Embracing a New Paradigm.
Chapter 2: Entering the iPad Marketplace.
Chapter 3: Getting Inspired.
Part II: Planning Your Killer App.
Chapter 4: Working with Clients.
Chapter 5: Working on an Independent iPad App.
Chapter 6: Life as an Apple Developer.
Chapter 7: Organizing Your Workflow.
Part III: Designing for Touchscreen Interfaces.
Chapter 8: Delighting the Users of Your App.
Chapter 9: Designing Books and Magazines.
Chapter 10: The Secrets of Alice for the iPad.
Chapter 11: Starting Out with Sound on the iPad.
Part IV: Marketing Your App.
Chapter 12: Zero Budget Solutions.
Chapter 13: Tracking Sales and Adjusting Prices.
Index.