The sure way for design professionals to learn SketchUp modeling and rendering techniques
Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models.
The book focuses on tasks and principles at the core of photorealistic rendering, including:
* Rendering process: Learn a step-by-step process focused on workflow within SketchUp's familiar workspace.
* Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp.
* Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces.
* Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance.
* Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp's Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs.
* Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output.
* Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process.
* Photoshop post-processing: Learn how to further refine rendered images in Photoshop.
* **Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.
Autorentext
DANIEL TAL, RLA, is a licensed landscape architect who
has been working in the architecture and site design industry since
1998. He freelances on a range of projects and consults on
technology education and software development. As a SketchUp
specialist, he conducts workshops and seminars on 3D modeling,
consults on SketchUp-related tools, and beta tests future software
releases to ensure that new developments meet the needs of
professionals. He is also the author of SketchUp for Site
Design and on occasion writes articles for Landscape
Architecture magazine.
Inhalt
Acknowledgments ix
Part 1 Overview and Concepts
Chapter 1: Introduction to Rendering in SketchUp 2
Integrated Rendering Programs 3
Studio Rendering Programs 4
Digital Rendering and Photorealism 5
Using This Book 8
The Software 10
Chapter 2: Contents and Extended Features 14
Companion IRP Chapters 14
Method and Reference Guide 18
Chapter 3: The Rendering Process 23
Create the SketchUp Model 24
The Iterative Rendering Process 28
The Post-Rendering Process 33
Chapter 4: How Rendering Works 35
IRP Render Processing 35
Computer Hardware and Rendering 37
Other Rendering Options 40
Computer Specifications 42
Chapter 5: Learning to Look 45
Rendering as an Art Form 45
Becoming a Student of Light and Color 53
Part 2 Textures
Chapter 6: Textures Overview 56
Textures in SketchUp 58
The Texturing Process 63
General Considerations 65
Texture Image Formats 68
Chapter 7: The Texture Library 69
SketchUp Native Textures 70
Web Sources 70
Choosing and Downloading Textures 72
Saving a Texture Library 76
Searching CG Textures 77
Linking the Texture Library 79
Chapter 8: The SketchUp Texture Tools 81
Macintosh Texture Tools 81
PC Texture Tools 82
The Paint Bucket Tool 83
The Styles Menu 95
The Right-Click Texture Menu 98
Chapter 9: Apply, Assess, and Adjust 109
The Three As 109
Apply 111
Assess and Adjust 121
Texture Tips 141
Chapter 10: Editing Textures in an External Photo Editor 146
Linking an Editor to SketchUp 146
Launching, Editing, and Saving 147
Typical Alterations 150
Part 3 Modeling Detail
Chapter 11: An Overview of Modeling Detail 168
What Is Detail Modeling? 170
Methods 173
Chapter 12: The Detailing Tools 176
The Component Library 176
The Component Browser 178
Using Layers 181
SketchUp Scenes 186
The Camera Tools 188
Chapter 13: Component Details 193
What Is Component Detail? 193
Premade Components and Textures 197
Premade Component Websites 201
Chapter 14: Organizing the Model 219
What Is a Large Model? 220
Layering Strategy 223
Layer Conventions by Model Typology 226
Cleaning Up Layers 231
Controlling Layers with Scenes 234
Toggling Layers 237
Warning! 241
Chapter 15: Camera Scenes, Composition, and Backdrops 242
Camera Scenes 242
Composition 244
Backdrops 251
Chapter 16: Advanced Detailing 261
Texture Modeling 262
Ruby Scripts for Detailing 276
Part 4 Setting Light with Shadows
Chapter 17: The Shadow Menu 290
The SketchUp Shadow Menu 290
Solar North 296
Working with Shadows 297
Troubleshooting Shadows 298
Chapter 18: Composing Light 300
Composing Light Tools 303
Composing Light Strategies 308
Composing the Light 314
Part 5 The Iterative Rendering Process
Chapter 19: A Rendering Overview 320
IRP Universal Features 321
Custom Features 325
Chapter 20: Steps of the Iterative Rendering Process 331
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