A common mistake by Role-Playing Gamers is thinking that the purpose of the game is to level up, gain treasure, and build your character. I say NAY! So what's the REAL reason to play a good RPG? It's the time spent building friendships, sharing laughs, working as a team, and laughing or crying over confusing situations. The value of the game is the moments with friends. And so, I bid you welcome as I share with you these tales of misadventure from my years rolling dice in tabletop games. This story collection involves real gaming events which happened once-upon-a-time in strange lands. Feast your eyes on the following examples:
Learn about how ingenious players used a door to defeat multiple temple traps.
Witness party paranoia at "The Bridge of Something's Going to Happen."
Enjoy how a gnome's crying fit impressed a dwarven god.
Cringe as a level 1 "good" wizard decides to rob a peasant's house.
Step through numerous stories of unique traps, and whether or not they backfired.
Hear about a wizardess that continued fighting while paralyzed and unable to speak.
Laugh over the short-lived career of the "Centaur Spellcaster".
Enjoy the hilarity when "Everyone is John".
I include sprinkles of cursed items, separated parties, friendly fire, memorable character deaths, player-vs-player, and epic fails. These 39 tales from great moments at the gaming table will give you and your fellow gamers lots of laughs, and maybe a few campaign ideas.
Autorentext
Douglas was born on Nov 28th, 1971 . He got to live many different places while growing up, courtesy of the assignments the US Army offered to his father. Too quiet and too shy for too long, there was always dreams of other worlds and places...and the desire to write about them.
He got into fantasy role-playing games in his mid-teens. The first such games played on a computer were offered by a Commodore 64. Often Douglas and his brother would create their own tabletop fantasy games and rules as well, all using very basic 6-sided die. Eventually, they also got into Dungeons and Dragons*. As MMORPGs (Massively Multiplayer Online Role Playing Games) appeared, he tried a hand at several of them and made several new friends across the internet. To this day he has friends whom he meets in tabletop role-playing games, as well as online adventures. Many of his characters evolved in games, and each developed their own personality.
Inheritance of a Sword and a Path is the second book he has written, though the first published. It starts The Earthrin Stones trilogy, set in the fantasy world of Dhea Loral...a world he created for tabletop role-playing. The Widow Brigade is set in the same world, but a different locale and characters. While The Earthrin Stones trilogy servers as a good overall introduction to Dhea Loral, The Widow Brigade is focused on the dwarf widows of Tok-Maurron and their struggles. Douglas continues to write novels and think up short stories, while pondering the changing world of print vs ebooks.
Douglas lives with his wife and two young autistic children in Minnesota. He works in health care, serving people's healthcare needs in imaging. When most people see him, he is wearing scrubs.
FUN FACTS:
Most influential authors: R.A. Salvatore, Ed Greenwood, Joel Rosenberg, Terry Brooks
Favorite meal: Sausage and pepperoni pizza, with a Pepsi
Favorite role-playing class: Rangers lead the way
Hobbies: Online fantasy games, collecting swords, local Pathfinder games (Paizo)
?Graduated high school at age 16, then faced resistance from the state of Wisconsin because they felt no one under 18 should hold a full-time job.
?Lived on an army base in Germany for 3 years.
?Most loved RPG character endured a long campaign in which he lost twelve horses out from under him and more magical weapons destroyed than he could count. The Dungeon Master finally let him e...