Using the real world production of the animated short and video game Tin Girl as the foundation for learning, you will be shown how to create rigs for a 3D cinematic, and then how to modify those rigs to be ready for game production using popular video game engines.



Autorentext

Eyal Assaf is a Technical Artist currently living and working in Toronto, Canada. A graduate from the Ontario College of Art and Design, Eyal has been involved in the animation, gaming and broadcast industries since the mid-90's when digital dinosaurs began to roam the big screens.

His wide range of experience led him to positions such as Visual Effects Supervisor on an award winning animated 3D television show, as well as other lead positions in a variety of commercials, broadcast, film and game projects.

He is also an internationally published illustrator in various trade publications and teaches 3D and Design at a college level.



Zusammenfassung
Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.You´ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you´ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you´ve been waiting for!Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematicsKeep up with all the action with behind-the-scenes images and code scriptsRefine your rigging skills with tutorials and project files available on the companion website

Inhalt

Acknowledgements

Introduction

Chapter 1 - The Creative Cycle

Chapter 2 - Concept Art and Modeling

Chapter 3 - Rigging Concepts

Chapter 4 - Scripting Mechanics

Chapter 5 - Rigging Mechanoids

Chapter 6 - Rigging Humanoids

Chapter 7 - The Control Rig

Chapter 8 - Game On! Exporting to Unity

Appendix

Index

Titel
Rigging for Games
Untertitel
A Primer for Technical Artists Using Maya and Python
EAN
9781317802938
ISBN
978-1-317-80293-8
Format
E-Book (epub)
Herausgeber
Veröffentlichung
19.11.2015
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
138.99 MB
Anzahl Seiten
392
Jahr
2015
Untertitel
Englisch