Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology.

In contrast, Video Gamers is the first book to explicitly and comprehensively address how digital games are engaged with and experienced in the everyday lives, social networks and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding gaming practices.



Autorentext

Garry Crawford is a Senior Lecturer in Cultural Sociology at the University of Salford. He is the author or editor of a number of books including Consuming Sport (2004), Dictionary of Leisure Studies (2009, with T. Blackshaw) and Online Gaming in Context (2011, edited with V.K Gosling and B. Light).



Inhalt

1. Studying Video Games 2. Understanding Video Gameplay 3. Video Gamers as Audience 4. Who Plays Video Games? 5. Key Aspects of Video Gameplay 6. Conceptualizing Video Game Culture 7. Video Gamer Productivity 8. Video Games and Everyday Life

Titel
Video Gamers
EAN
9781135178864
ISBN
978-1-135-17886-4
Format
E-Book (epub)
Herausgeber
Genre
Veröffentlichung
04.08.2011
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
4.59 MB
Anzahl Seiten
200
Jahr
2011
Untertitel
Englisch