One wish to embark upon a noble quest One wish to fulfill her desires One wish for contingency What could go wrong? On the cusp of her thirteenth birthday, Verdigris is thrown deep into the world inside an ancient djinn's lamp. Her task: to deliver a mysterious talisman to the distant wizard in his sky-scraping tower. Things seem straightforward until her escort vanishes and she finds herself alone, forced to make her way through a bizarre land chock-full of mystery, peril, and bones. A whimsical adventure fueled by curiosity soon turns dire when she realizes that without the djinn who brought her here, there may be no going home.
Autorentext
Raised in Alaska and educated in the Pacific Northwest, I. B. Hippe holds degrees in English, Japanese, and writing. He's particularly fascinated by doors, gates, and old, dilapidated things, and firmly believes that a healthy mind is not achievable without a healthy body (and vice versa). If you were to ask him his guilty pleasures, he'd say coffee, sparkling water, and in the cold, dead of winter, a good heater. He currently lives in Japan with his wife and son.