The bigger the ship, the bigger the mission.
Fed up with politics getting in the way of helping people, Captain Jessie Ramsey takes the Arete someplace where telling friend from foe should be easy: The Eyndar Empire. Inside the territory of humanity's greatest enemy, they raid labor camps and board pirate slavers to free sentient creatures. It would all be so much simpler if not for a mysterious ship interfering.
Mission 9: Horns and Halos An assault on a black market space station turns out to be more than the Arete crew bargained for.
Mission 10: The Art of Where When a trail runs cold in the search for the origins of the eyndar slave trade, a certain wizard turns to dark magic to search the past for clues.
Mission 11: Sister Goldeneye The Arete's tormentor finally identifies herself as Captain Jessie Ramsey, returned from the future with a warning to back off. But can Jessie trust her future self?
Mission 12: Rescue Like a Hurricane With new allies comes Captain Ramsey's biggest mission yet. Can they evacuate a breeding camp the size of a small city while under fire from the eyndar navy?
Black Ocean: Passage of Time is a science fantasy series set in the late 26th century. What if Futurama jumped 5 years ahead instead of 1000? What if Doc and Marty lost the car keys? What if Bonnie and Clyde were siblings instead of lovers? Passage of Time jolts the Black Ocean universe forward into new adventures and new perils with a new cast of zany misfits trying to outsmart the galaxy just to get by.
Strap in and hold on tight. Passage of Time is the latest series in the Black Ocean universe, and it's an action-packed, mystery-filled, madcap ride across the galaxy!
Autorentext
I am a creator of worlds and a destroyer of words. As a fantasy writer, my works range from traditional epics to futuristic fantasy with starships. I have worked as an unpaid Little League pitcher, a cashier, a student library aide, a factory grunt, a cubicle drone, and an engineer--there is some overlap in the last two.
Through it all, though, I was always a storyteller. Eventually I started writing books based on the stray stories in my head, and people kept telling me to write more of them. Now, that's all I do for a living.
I enjoy strategy, worldbuilding, and the fantasy author's privilege to make up words. I am a gamer, a joker, and a thinker of sideways thoughts. But I don't dance, can't sing, and my best artistic efforts fall short of your average notebook doodle. When you read my books, you are seeing me at my best.
My ultimate goal is to be both clever and right at the same time. I have it on good authority that I have yet to achieve it.
Visit me at jsmorin.com