Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot's license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.
Autorentext
Jeff Van West is a certified flight instructor in both single and multi- engine aircraft and editor of the professional pilot magazine IFR. He has written training curricula for both computer simulation and general aviation programs.
Kevin Lane-Cummings is a pilot, flight instructor, educator, and technical communication professional. He has worked for aerospace megacorporations, science museums, flight schools, public TV stations, and Internet publishers.
Klappentext
It's the next best thing to being up there
Why use Microsoft Flight Simulator for real-world flight training? Because it gives you the best possible head start and enables you to learn at your convenience. Flight Simulator provides scenario-based training that lets you practice handling almost any situation. It offers advantages you don't even get in a real planethe option to set up any kind of weather or equipment failures, stop midway and redo a procedure, or get the view from outside the airplane. FSX isn't a game. It's a training mission for virtual and real aviators alike.
- Install Flight Simulator and set up a training program from Student Pilot through Airline Transport Pilot
- Use the custom flight lessons on the companion Web site to prepare for actual flight training
- Practice the fundamentals of flightstarting the engine, taking off and landing, and performing pre-flight checks
- Learn to handle different types of aircraft
- Experience the effects of wind and weather
- Prepare for emergency situations and learn to navigate by both old-fashioned and modern methods
- Communicate with air traffic control
- Build practice time that can help you prepare for license exams
Inhalt
About the Authors iii
Credits iv
Acknowledgments v
Part I: Preflight 1
Intro: Why Use Flight Simulator for Real-World Flying? 3
Why We Fly 4
How to Use This Book 4
Procedure Training vs. Scenario-Based Training 6
What's on the Website 6
Chapter 1: Flight School Setup 9
Installing FSX 10
Looking at What's New in FSX 10
Getting the Right Hardware 11
Processor, Memory, Video Cards 12
Monitors 13
Flight Controls and Headsets 13
Adjusting Performance Settings 14
Organizing Your Cockpit 16
Key Flight Sim Commands 17
Use of Slew for Practice 19
Using the FSX Built-in Flight Lessons 19
Selecting a Real-World Flight School 20
Aircraft Types 20
Environment 20
Instructor 21
Costs 21
Introductory Flight 23
Working with Your Flight Instructor 23
FSX as Part of a Lesson 23
Shared Cockpit 24
Using the Practical Test Standards 25
Plugging in to Pilot Communities 26
Key Points for Real Flying and FSX Built-ins 28
Chapter 2: First Flight in the Piper J-3 Cub 29
Flight Fundamentals for the Pilot 30
We All Have Our Limits 31
The Four Fundamental Gaits of Flight 32
Visualize Your Control Surfaces 33
Trim 36
First Flight in the Cub 38
Start the Engine 40
Taxi 42
Takeoff 44
Practice the First Three Gaits and Trim 46
Make Turns 47
The Tail's Balancing Act 49
Fly Once Around the Lake 50
Approach the Airport 51
Land 52
Rollout 54
Takeoffs, Landings, and Go-Arounds 54
Key Points for Real Flying and FSX Built-ins 56
Part II: Sport Pilot 57
Chapter 3: Ground Reference Maneuvers 59
The Effects of Wind 60
A River of Air 60
Heading, Course, and Track 61
Ground Reference Maneuvers with Wind 63
Coordinated and Uncoordinated Flight 63
Ground Reference Maneuvers Flight 63
Rectangular Course 65
Turns Around a Point 68
S-Turns 70
Steep Turns 73
Crosswind Takeoffs 75
Forward Slip 77
Sideslip and Crosswind Landings 80
Ridiculous Winds 83
Maximum Demonstrated Crosswind 83
Worst CrosswindsKona, Hawaii 85
Key Points for Real Flying and FSX Built-ins 86
Chapter 4: Airport Operations 87
Uncontrolled and Controlled Airport Operations 88
Airport Procedures 88
Radio Communications 95
Other Aircraft 98
Airport Weather and Notices 99
Post Mills to Lebanon Municipal 102
Startup 103
Taxi and Takeoff 104
Approach and Landing 105
Depart for Lebanon 106
Approaching Lebanon 109
Land and Taxi 109
Take the Cub to Beantown 109
Key Points for Real Flying and FSX Built-ins 113
Chapter 5: Old-Fashioned Navigation 115
Planning a Trip 116
Reading Charts 117
A Route from A to B 118
Dead Reckoning 119
Pilotage 120
The FSX Flight Planner 121
How High to Fly 123
Fly Left, Look Right 125
Who Owns This Airspace? 125
Moving Loads, Burning Gas 130
A Multileg Flight Using Pilotage 132
Take Off and Turn South 132
Seriously Dead Reckoning 139
Key Points for Real Flying and FSX Built-ins 141
Chapter 6: Emergencies 143
In-Flight Emergencies 144
Immediate-Action Emergencies 145