Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot's license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.



Autorentext

Jeff Van West is a certified flight instructor in both single and multi- engine aircraft and editor of the professional pilot magazine IFR. He has written training curricula for both computer simulation and general aviation programs.

Kevin Lane-Cummings is a pilot, flight instructor, educator, and technical communication professional. He has worked for aerospace megacorporations, science museums, flight schools, public TV stations, and Internet publishers.

Klappentext

It's the next best thing to being up there

Why use Microsoft Flight Simulator for real-world flight training? Because it gives you the best possible head start and enables you to learn at your convenience. Flight Simulator provides scenario-based training that lets you practice handling almost any situation. It offers advantages you don't even get in a real plane—the option to set up any kind of weather or equipment failures, stop midway and redo a procedure, or get the view from outside the airplane. FSX isn't a game. It's a training mission for virtual and real aviators alike.

  • Install Flight Simulator and set up a training program from Student Pilot through Airline Transport Pilot
  • Use the custom flight lessons on the companion Web site to prepare for actual flight training
  • Practice the fundamentals of flight—starting the engine, taking off and landing, and performing pre-flight checks
  • Learn to handle different types of aircraft
  • Experience the effects of wind and weather
  • Prepare for emergency situations and learn to navigate by both old-fashioned and modern methods
  • Communicate with air traffic control
  • Build practice time that can help you prepare for license exams


Inhalt

About the Authors iii

Credits iv

Acknowledgments v

Part I: Preflight 1

Intro: Why Use Flight Simulator for Real-World Flying? 3

Why We Fly 4

How to Use This Book 4

Procedure Training vs. Scenario-Based Training 6

What's on the Website 6

Chapter 1: Flight School Setup 9

Installing FSX 10

Looking at What's New in FSX 10

Getting the Right Hardware 11

Processor, Memory, Video Cards 12

Monitors 13

Flight Controls and Headsets 13

Adjusting Performance Settings 14

Organizing Your Cockpit 16

Key Flight Sim Commands 17

Use of Slew for Practice 19

Using the FSX Built-in Flight Lessons 19

Selecting a Real-World Flight School 20

Aircraft Types 20

Environment 20

Instructor 21

Costs 21

Introductory Flight 23

Working with Your Flight Instructor 23

FSX as Part of a Lesson 23

Shared Cockpit 24

Using the Practical Test Standards 25

Plugging in to Pilot Communities 26

Key Points for Real Flying and FSX Built-ins 28

Chapter 2: First Flight in the Piper J-3 Cub 29

Flight Fundamentals for the Pilot 30

We All Have Our Limits 31

The Four Fundamental Gaits of Flight 32

Visualize Your Control Surfaces 33

Trim 36

First Flight in the Cub 38

Start the Engine 40

Taxi 42

Takeoff 44

Practice the First Three Gaits and Trim 46

Make Turns 47

The Tail's Balancing Act 49

Fly Once Around the Lake 50

Approach the Airport 51

Land 52

Rollout 54

Takeoffs, Landings, and Go-Arounds 54

Key Points for Real Flying and FSX Built-ins 56

Part II: Sport Pilot 57

Chapter 3: Ground Reference Maneuvers 59

The Effects of Wind 60

A River of Air 60

Heading, Course, and Track 61

Ground Reference Maneuvers with Wind 63

Coordinated and Uncoordinated Flight 63

Ground Reference Maneuvers Flight 63

Rectangular Course 65

Turns Around a Point 68

S-Turns 70

Steep Turns 73

Crosswind Takeoffs 75

Forward Slip 77

Sideslip and Crosswind Landings 80

Ridiculous Winds 83

Maximum Demonstrated Crosswind 83

Worst CrosswindsKona, Hawaii 85

Key Points for Real Flying and FSX Built-ins 86

Chapter 4: Airport Operations 87

Uncontrolled and Controlled Airport Operations 88

Airport Procedures 88

Radio Communications 95

Other Aircraft 98

Airport Weather and Notices 99

Post Mills to Lebanon Municipal 102

Startup 103

Taxi and Takeoff 104

Approach and Landing 105

Depart for Lebanon 106

Approaching Lebanon 109

Land and Taxi 109

Take the Cub to Beantown 109

Key Points for Real Flying and FSX Built-ins 113

Chapter 5: Old-Fashioned Navigation 115

Planning a Trip 116

Reading Charts 117

A Route from A to B 118

Dead Reckoning 119

Pilotage 120

The FSX Flight Planner 121

How High to Fly 123

Fly Left, Look Right 125

Who Owns This Airspace? 125

Moving Loads, Burning Gas 130

A Multileg Flight Using Pilotage 132

Take Off and Turn South 132

Seriously Dead Reckoning 139

Key Points for Real Flying and FSX Built-ins 141

Chapter 6: Emergencies 143

In-Flight Emergencies 144

Immediate-Action Emergencies 145

Titel
Microsoft Flight Simulator X For Pilots
Untertitel
Real World Training
EAN
9780470183311
ISBN
978-0-470-18331-1
Format
E-Book (pdf)
Hersteller
Herausgeber
Veröffentlichung
23.10.2007
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
157.52 MB
Anzahl Seiten
744
Jahr
2007
Untertitel
Englisch