Get ready to take flight as two certified flight instructors guide you through the pilot ratings as it is done in the real world, starting with Sport Pilot training, then Private Pilot, followed by the Instrument Rating, Commercial Pilot, and Air Transport Pilot. They cover the skills of flight, how to master Flight Simulator, and how to use the software as a learning tool towards your pilot's license. More advanced topics demonstrate how Flight Simulator X can be used as a continuing learning tool and how to simulate real-world emergencies.



Autorentext

Jeff Van West is a certified flight instructor in both single and multi- engine aircraft and editor of the professional pilot magazine IFR. He has written training curricula for both computer simulation and general aviation programs.

Kevin Lane-Cummings is a pilot, flight instructor, educator, and technical communication professional. He has worked for aerospace megacorporations, science museums, flight schools, public TV stations, and Internet publishers.



Klappentext

It's the next best thing to being up there

Why use Microsoft Flight Simulator for real-world flight training? Because it gives you the best possible head start and enables you to learn at your convenience. Flight Simulator provides scenario-based training that lets you practice handling almost any situation. It offers advantages you don't even get in a real plane—the option to set up any kind of weather or equipment failures, stop midway and redo a procedure, or get the view from outside the airplane. FSX isn't a game. It's a training mission for virtual and real aviators alike.

  • Install Flight Simulator and set up a training program from Student Pilot through Airline Transport Pilot
  • Use the custom flight lessons on the companion Web site to prepare for actual flight training
  • Practice the fundamentals of flight—starting the engine, taking off and landing, and performing pre-flight checks
  • Learn to handle different types of aircraft
  • Experience the effects of wind and weather
  • Prepare for emergency situations and learn to navigate by both old-fashioned and modern methods
  • Communicate with air traffic control
  • Build practice time that can help you prepare for license exams


Inhalt

About the Authors iii

Credits iv

Acknowledgments v

Part I: Preflight 1

Intro: Why Use Flight Simulator for Real-World Flying? 3

Why We Fly 4

How to Use This Book 4

Procedure Training vs. Scenario-Based Training 6

What's on the Website 6

Chapter 1: Flight School Setup 9

Installing FSX 10

Looking at What's New in FSX 10

Getting the Right Hardware 11

Processor, Memory, Video Cards 12

Monitors 13

Flight Controls and Headsets 13

Adjusting Performance Settings 14

Organizing Your Cockpit 16

Key Flight Sim Commands 17

Use of Slew for Practice 19

Using the FSX Built-in Flight Lessons 19

Selecting a Real-World Flight School 20

Aircraft Types 20

Environment 20

Instructor 21

Costs 21

Introductory Flight 23

Working with Your Flight Instructor 23

FSX as Part of a Lesson 23

Shared Cockpit 24

Using the Practical Test Standards 25

Plugging in to Pilot Communities 26

Key Points for Real Flying and FSX Built-ins 28

Chapter 2: First Flight in the Piper J-3 Cub 29

Flight Fundamentals for the Pilot 30

We All Have Our Limits 31

The Four Fundamental Gaits of Flight 32

Visualize Your Control Surfaces 33

Trim 36

First Flight in the Cub 38

Start the Engine 40

Taxi 42

Takeoff 44

Practice the First Three Gaits and Trim 46

Make Turns 47

The Tail's Balancing Act 49

Fly Once Around the Lake 50

Approach the Airport 51

Land 52

Rollout 54

Takeoffs, Landings, and Go-Arounds 54

Key Points for Real Flying and FSX Built-ins 56

Part II: Sport Pilot 57

Chapter 3: Ground Reference Maneuvers 59

The Effects of Wind 60

A River of Air 60

Heading, Course, and Track 61

Ground Reference Maneuvers with Wind 63

Coordinated and Uncoordinated Flight 63

Ground Reference Maneuvers Flight 63

Rectangular Course 65

Turns Around a Point 68

S-Turns 70

Steep Turns 73

Crosswind Takeoffs 75

Forward Slip 77

Sideslip and Crosswind Landings 80

Ridiculous Winds 83

Maximum Demonstrated Crosswind 83

Worst Crosswinds-Kona, Hawaii 85

Key Points for Real Flying and FSX Built-ins 86

Chapter 4: Airport Operations 87

Uncontrolled and Controlled Airport Operations 88

Airport Procedures 88

Radio Communications 95

Other Aircraft 98

Airport Weather and Notices 99

Post Mills to Lebanon Municipal 102

Startup 103

Taxi and Takeoff 104

Approach and Landing 105

Depart for Lebanon 106

Approaching Lebanon 109

Land and Taxi 109

Take the Cub to Beantown 109

Key Points for Real Flying and FSX Built-ins 113

Chapter 5: Old-Fashioned Navigation 115

Planning a Trip 116

Reading Charts 117

A Route from A to B 118

Dead Reckoning 119

Pilotage 120

The FSX Flight Planner 121

How High to Fly 123

Fly Left, Look Right 125

Who Owns This Airspace? 125

Moving Loads, Burning Gas 130

A Multileg Flight Using Pilotage 132

Take Off and Turn South 132

Seriously Dead Reckoning 139

Key Points for Real Flying and FSX Built-ins 141

Chapter 6: Emergencies 143

In-Flight Emergencies 144

Immediate-Action Emergencies 145

Urgent Situations 148

Emergency Training 149

Power-Off Descent 150

Rapid Descent 153

Oddball Emergencies 155

Key Points for Real Flying and FSX Built-ins 157

Chapter 7: Performance Takeoffs and Landings 159

Aerodynamics of Performance 160

Takeoff and Landing Calculations 160

Rate and Angle of Climb and Descent 162

Short-Field and Soft-Field Procedures 163

Short Runways 164

Soft Runways 167

Off-Airport Operations 170

Yet Another Runway Surface 171

Key Points for Real Flying and FSX Built-ins 172

Chapter 8: Slow Flight, Stalls, and Spins 173

Taking it Slowly 174

The Aerodynamics of Slow Flight 174

The Separation Begins 175

Stalls with a Twist: Spins 176

Taking the Cub for a Spin 178

Slow Down 178

Power-off, or Arrival, Stalls 181

Departure, or Power-on, Stalls 182

Now for Some Spin 183

Catching the Bus 186

Key Points for Real Flying and FSX Built-ins 187

Part III: Private Pilot 189

Chapter 9: First Flight in the Cessna 172SP 191

Transition to the Cessna 172SP 192

Modern Aircraft Instruments 194

The Flap About Flaps 199

Other System Differences 201

Checkout Flight in the Cessna 172SP 206

Engine Start 207

Radios Use 207

Taxiing and Runup 208

Takeoff and Climb 209

Basic Maneuvers 210

Approach and Landing 214

Advanced Maneuvers 215

Performance Takeoffs and Landings 216

Emergency Procedures 217

Key Points for Real Flying and FSX Built-ins 220

Chapter 10: Radio Navigation with Tradional Avionics 221

Follow the Invisible Road 222

Finding the Beacon 222

Flying a Radial 224

But How Far Away are You? 232

Flying with GPS 233

Flying Cross-Country with Radio Navigation 235

Off You Go 237

Titel
Microsoft Flight Simulator X For Pilots
Untertitel
Real World Training
EAN
9781118080177
ISBN
978-1-118-08017-7
Format
E-Book (epub)
Hersteller
Herausgeber
Veröffentlichung
15.02.2012
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
192.9 MB
Anzahl Seiten
744
Jahr
2012
Untertitel
Englisch