Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.

Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.

Topics and features:

- Proven method that emphasizes preliminaries to every chapter

- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques

- Skills reinforced with tutorials and chapter projects

- Real-world experience distilled into helpful hints and step-by-step guides for common tasks



Inhalt
Essential Skills.- Refinements.- Intermediate Skills.- Adding Character.- Wiring Things Up.- Bringing It All Together.
Titel
Understanding 3D Animation Using Maya
EAN
9780387269047
ISBN
978-0-387-26904-7
Format
E-Book (pdf)
Hersteller
Herausgeber
Veröffentlichung
29.08.2007
Digitaler Kopierschutz
Wasserzeichen
Dateigrösse
18 MB
Anzahl Seiten
313
Jahr
2007
Untertitel
Englisch