This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc



Autorentext

Olano, Marc; Hart, John; Heidrich, Wolfgang; McCool, Michael

Titel
Real-Time Shading
EAN
9781040157961
Format
E-Book (epub)
Genre
Veröffentlichung
26.06.2002
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
18.92 MB