This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc



Autorentext

Olano, Marc; Hart, John; Heidrich, Wolfgang; McCool, Michael



Inhalt

I: Fundamentals 1. Introduction 2. Reflectance 3. Texturing 4. Procedural Shaders 5. Graphics Hardware II: Building Blocks for Shading 6. Texture Shading 7. Environment Maps for Illumination 8. The Texture Atlas III: High-Level Procedural Shading 9. Classifying Shaders 10. APST: Antialiased Parameterized Solid Texturing 11. Compiling Real-Time Procedural Shaders 12. RenderMan 13. Pfman: Procedural Shaders on PixelFlow 14. ISL: Interactive Shading Language 15. RTSL: The Stanford Real-Time Shading Language 16. ESMTL: The Evans Sutherland Multitexturing Language 17. OpenGL2.0 18. APIs IV: And Beyond 19. Predicting the Present

Titel
Real-Time Shading
EAN
9781439863817
ISBN
978-1-4398-6381-7
Format
E-Book (pdf)
Herausgeber
Genre
Veröffentlichung
26.06.2002
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
5.51 MB
Anzahl Seiten
368
Jahr
2002
Untertitel
Englisch