After-Action Report: Day Zero
by William Walker
The world didn't end with a warning?it ended with a report.
When the dead rise and the living fall, the only thing keeping one soldier alive is an impossible advantage: a stat menu that shouldn't exist... and a memory of how this nightmare plays out.
He's already lived Day Zero once. He remembers the first breach, the first scream, the first mistake that cost everything. This time, he wakes at the start with seconds to spare, a system interface flickering in his vision, and a single objective burning through his thoughts:
Keep his family alive. Change the outcome.
But the undead aren't shambling corpses anymore. They coordinate. They adapt. Some of them even talk.
As cities collapse and the safe zones turn into slaughterhouses, a handful of survivors manifest strange powers?too few, too raw, and too untested to hold back the endless tide. Every fight becomes a level-up gamble. Every mission reads like a briefing that never should've been written.
Because the longer he survives, the clearer it becomes:
This outbreak isn't natural.
It's engineered.
And whatever is powering it is still running.
Day Zero is here.
Autorentext
William Walker is a former police officer and military veteran with two years of service. When he isn't writing, he's reading LitRPG and chasing the next great zombie story. He writes fast, gritty survival fiction with game-like progression, hard choices, and the kind of tension that keeps pages turning. If you like stats, squads, and the undead closing in, you're in the right place.