With Sir George fallen, Ash is left alone to face off against the mighty werewolf that has awoken within Itsutsu. If he fails, countless townspeople will die-but it's not long before his injuries begin to stack up. Still, he fights on, driven by a determination to live and realize not just his own dreams, but those of his many new friends.
In the battle's aftermath, Ash bonds with Hermes, a quiet, somewhat surly kid who also attends the Military Minors Association. As it turns out, the key to making Hermes open up is to get him talking about his life's goal: constructing a flying machine. Remembering the airplanes that once soared high up in the air in his past life, Ash is enthused. And when his desire to build a better tomorrow and Hermes's dream to fly through the sky collide, the flames of their passion light up a path to a promising future-one Ash is desperate to reach.