Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.



Autorentext

Morgan McGuire is an Assistant Professor of Computer Science at Williams College, where he teaches computer graphics and games. He is also a games industry consultant with credits including Titan Quest (2006), ROBLOX (2005), Zen of Sudoku (2007), and a yet-unannounced Activision title. He received his Ph.D in Computer Science from Brown University.

Odest Chadwicke Jenkins is an Assistant Professor of Computer Science at Brown University. In 2007, Jenkins received the Presidential Early Career Award for Scientists and Engineers and Young Investigator funding from the Office of Naval Research. He received his Ph.D in Computer Science from the University of Southern California.



Inhalt

Minigame Design Exercise. The Process of Development and Theory of Design. Managing Innovation. Critique and Proposal. The Design Document. Game Technology. Strategic Thought. Balance. Mechanics. Creating a World. Art Direction. 3D Modeling. Real-Time Rendering. Physical Simulation. Network Programming. User Input. Artificial Intelligence. Social Issues. Appendices. Bibliography. Index.

Titel
Creating Games
Untertitel
Mechanics, Content, and Technology
EAN
9781439865927
Format
E-Book (pdf)
Genre
Veröffentlichung
23.12.2008
Digitaler Kopierschutz
Adobe-DRM
Anzahl Seiten
500