Instead of thinking about education as the mastery of a body of knowledge where the subject matter becomes the focus of our attention, The Gamification of Higher Education encourages us to think of it as a process that draws out the best in individuals and prepares them for happy, productive, and successful lives.
Autorentext
Neil B. Niman is currently the Chair of the Department of Economics in the Peter T. Paul School of Business and Economics at the University of New Hampshire, USA. He earned his Ph.D. in Economics from the University of Texas at Austin, USA. More information about Niman is available at HigherEdGames.com.
Inhalt
PART I: THE BUSINESS OF HIGHER EDUCATION 1. The Coming 'Perfect Storm' in Higher Education 2. Insights from the Game Industry 3. Gamification as a Business Strategy PART II: GAMING FUNDAMENTALS 4. The Allure of Games 5. Design Elements 6. Structural Design PART III: TRANSFORMATION THROUGH GAMIFICATION 7. The Classroom as a Game Space 8. Creating a Game-Based Student Experience 9. The Future of Higher Education
Titel
The Gamification of Higher Education
Untertitel
Developing a Game-Based Business Strategy in a Disrupted Marketplace
Autor
EAN
9781137331465
ISBN
978-1-137-33146-5
Format
E-Book (pdf)
Hersteller
Herausgeber
Genre
Veröffentlichung
17.07.2014
Digitaler Kopierschutz
Wasserzeichen
Dateigrösse
1.37 MB
Anzahl Seiten
231
Jahr
2014
Untertitel
Englisch
Unerwartete Verzögerung
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