This book discusses topics concerning digital game-based learning focusing on learning-by-game-building and Web 2.0. Grounded in the new theoretical perspective of enactivism, this book shows how such an approach can help students gain deep understanding of subjects such as mathematics and history, as well as undergraduate or graduate students' learning of pedagogy and also adult driver's learning of road safety rules. Written for undergraduate students in teacher education, experienced teachers, and graduate students, this book is an ideal text for courses related to technology integration and digital game-based learning. It is also beneficial for researchers, educators, parents, school administrators, game designers, and anyone who is interested in new ways of learning and digital games.



Autorentext

Qing Li (PhD in educational technology from University of Toronto) is a full professor in the Department of Educational Technology at Towson University and was co-director of its UTeach Program. She has published widely on educational technology and cyberbullying. Her most recent book (co-edited with Donna Cross & Peter K. Smith) is Cyberbullying in the Global Playground: Research from International Perspectives.



Inhalt

Contents: Enactivism: A Framework for Understanding Cognition and Beyond - Key Elements - Enactivist Learning World - Core Principles - Enactivist Learning World and Culture - Important Aspects - Enactivist Learning World and Value - Vital Domains and Basic Tools - Learning by Game Building in the Twenty-first Century.

Titel
Learning through Digital Game Design and Building in a Participatory Culture
Untertitel
An Enactivist Approach
Autor
EAN
9781454193074
ISBN
978-1-4541-9307-4
Format
E-Book (epub)
Herausgeber
Veröffentlichung
01.08.2013
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
5.99 MB
Anzahl Seiten
230
Jahr
2013
Untertitel
Englisch
Auflage
1. Auflage