There have been many books written about how to write for games, but just as important as creating the deliverables is knowing how to do the job itself. In an industry that can seem like it's stacked against a game writer's professional survival, knowing how to navigate the choppy waters of building schedules, interfacing with other team members, getting actionable feedback, and putting yourself in a position to do your best work without killing yourself is vital information.
This book is a guide to identifying, approaching, and triumphing over those tasks beyond just laying down words as well as finding the power and joy in writing for video games. By turning humorous, horrifying, and hopeful, this is a user's manual to a role that is frequently misunderstood and underappreciated. Drawing on over two decades' experience in the game writing trenches, Richard Dansky takes you on a journey through the things you must know in order to survive and thrive as a game writer.
Autorentext
A 25-year veteran of the video game industry, Richard Dansky has written for franchises including The Division, Assassins Creed, Far Cry, Splinter Cell, and many more. He has published 8 novels and 2 short story collections and was a key contributor to the classic TTRPG setting The World of Darkness. Widely regarded as a leading expert on game narrative and writing, he is currently the Narrative Director at Romero Games. Richard lives in North Carolina.