Finally a book that bridges the world of software instruction with the classical principles of animation - for animators. Roland Hess offers the only artistic guide to applying the principles of traditional animation with Blender's tool set.



Autorentext

Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)



Zusammenfassung
Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalblender.com.

Inhalt

Tradigital Blender Chapter 1: Overview Chapter 2: Blender's Animation Tools and Workspaces Chapter 3: Concept and planning, PRINCIPLES: APPEAL, SOLID DRAWING, STAGING, TIMING Chapter 4: Basic posing and key framing. PRINCIPLES: STRAIGHT AHEAD VS. POSE TO POSE, EXAGGERATION, SOLID DRAWING, TIMING, SQUASH AND STRETCH Chapter 5: Additional still poses. PRINCIPLES: ANTICIPATION, FOLLOW THROUGH Chapter 6: Interpolation. PRINCIPLES: TIMING, SLOW IN/OUT . Chapter 7: Fine tuning interpolated motion. PRINCIPLES: OVERLAP, ARCS Chapter 8: Bringing balance to the character. PRINCIPLES: SECONDARY MOTION Chapter 9: Specific Techniques. Chapter 10: Rendering and compilation

Titel
Tradigital Blender
Untertitel
A CG Animator's Guide to Applying the Classic Principles of Animation
EAN
9781136126949
ISBN
978-1-136-12694-9
Format
E-Book (pdf)
Herausgeber
Veröffentlichung
20.03.2013
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
28.97 MB
Anzahl Seiten
308
Jahr
2013
Untertitel
Englisch