Scenario-Based e-Learning

Scenario-Based e-Learning offers a new instructional
design approach that can accelerate expertise, build critical
thinking skills, and promote transfer of learning. This book
focuses on the what, when, and how of scenario-based
e-learning for workforce learning. Throughout the book, Clark
defines and demystifies scenario-based e-learning by offering a
practical design model illustrated with examples from veterinary
science, automotive troubleshooting, sales and loan analysis among
other industries. Filled with helpful guidelines and a wealth of
illustrative screen shots, this book offers you the information
needed to:

* Identify the benefits of a SBeL design for learners and
learning outcomes

* Determine when SBeL might be appropriate for your needs

* Identify specific outcomes of SBeL relevant to common
organizational goals

* Classify specific instructional goals into one or more learning
domains

* Apply a design model to present content in a task-centered
context

* Evaluate outcomes from SBeL lessons

* Identify tacit expert knowledge using cognitive task analysis
techniques

* Make a business case for SBeL in your organization

Praise for Scenario-Based
e-Learning

"Clark has done it again--with her uncanny ability to make
complex ideas accessible to practitioners, the guidelines in this
book provide an important resource for you to build your own
online, problem-centered instructional strategies."

--M. David Merrill, professor emeritus at Utah State
University; author, First Principles of Instruction

"Clark's wonderful book provides a solid explanation of the how,
what, and why of scenario-based e-learning. The tools, techniques,
and resources in this book provide a roadmap for creating engaging,
informative scenarios that lead to tangible, measurable learning
outcomes. If you want to design more engaging e-learning, you need
to read this book."

--Karl M. Kapp, Professor of Instructional
Technology, Bloomsburg University; author, The Gamification of
Learning and Instruction



Autorentext

Dr. Ruth Colvin Clark has worked for over 20 years with training professionals assigned to design, develop, and select effective training for classroom or computer delivery. She is widely published in training and performance improvement periodicals and was recently bestowed a Distinguished Professional Service Award from ISPI. She is the co-author of the best-selling e-Learning and the Science of Instruction.



Zusammenfassung

Scenario-Based e-Learning

Scenario-Based e-Learning offers a new instructional design approach that can accelerate expertise, build critical thinking skills, and promote transfer of learning. This book focuses on the what, when, and how of scenario-based e-learning for workforce learning. Throughout the book, Clark defines and demystifies scenario-based e-learning by offering a practical design model illustrated with examples from veterinary science, automotive troubleshooting, sales and loan analysis among other industries. Filled with helpful guidelines and a wealth of illustrative screen shots, this book offers you the information needed to:

  • Identify the benefits of a SBeL design for learners and learning outcomes
  • Determine when SBeL might be appropriate for your needs
  • Identify specific outcomes of SBeL relevant to common organizational goals
  • Classify specific instructional goals into one or more learning domains
  • Apply a design model to present content in a task-centered context
  • Evaluate outcomes from SBeL lessons
  • Identify tacit expert knowledge using cognitive task analysis techniques
  • Make a business case for SBeL in your organization

Praise for Scenario-Based e-Learning

"Clark has done it again—with her uncanny ability to make complex ideas accessible to practitioners, the guidelines in this book provide an important resource for you to build your own online, problem-centered instructional strategies."

—M. David Merrill, professor emeritus at Utah State University; author, First Principles of Instruction

"Clark's wonderful book provides a solid explanation of the how, what, and why of scenario-based e-learning. The tools, techniques, and resources in this book provide a roadmap for creating engaging, informative scenarios that lead to tangible, measurable learning outcomes. If you want to design more engaging e-learning, you need to read this book."

—Karl M. Kapp, Professor of Instructional Technology, Bloomsburg University; author, The Gamification of Learning and Instruction



Inhalt

Foreword (Frank Nguyen)

Acknowledgments

Chapter 1: What Is Scenario-Based e-Learning

Scenario-Based e-Learning: A First Look

What Do You think?

Scenario-Based e-Learning Defined

Scenario-Based vs. Directive Training Environments

What Scenario-Based e-Learning Is Not

Six Reasons to Consider Scenario-Based e-Learning Now

What Do You Think? Revisited

Coming Next

Additional Resources

Scenario-Based e-Learning and You: Why Now?

Chapter 2: When to Use Scenario-Based e-Learning

Consider Scenario-Based Learning for Strategic Tasks

What Do You Think?

Situations That Call for Scenario-Based e-Learning

Eight Scenario-Based Learning Domains

Scenario-Based Multimedia Interfaces

Meet the Scenario-Based e-Learning Samples

Coming Next

Additional Resources

Scenario-Based e-Learning and You: Your Scenario-Based e-Learning Opportunities

Chapter 3: Design of Scenario-Based e-Learning

Overview of a Scenario-Based e-Learning Design Model

Modes and Media in Scenario-Based e-Learning

Coming Next

Additional Resources

Scenario-Based e-Learning and You: Your Draft Design Model

Chapter 4: Defining Scenario Outcomes

Outcome Deliverables for Learning Domains

Assess the Complexity of your Outcome Responses

What Do You Think?

Translate Your Learning Objectives

Scenario Outcomes and Multimedia Interfaces

What Do You Think? Revisited

Coming Next

Additional Resources

Scenario-Based e-Learning and You: Translating Your Objectives

Chapter 5: Designing the Trigger Event and Case Data

What Do You Think?

Planning the Trigger Event

Defining Case Data

What Do You Think? Revisited

Coming Next

Scenario-Based e-Learning and You: Defining Your Trigger Event and Case Data

Chapter 6: Building Guidance in Scenario-Based e-Learning

What Do You Think

What Is Guidance?

Option 1: Fade Support from High to Low

Option 2: Move from Simple to Complex

Option 3: Consider Open vs. Closed Response Options

Option 4: Consider Interface/Navigation Design

Option 5: Add Training Wheels

Option 6: Incorporate Coaching and Advisors

Option 7: Embed Worksheets

Option 8: Adjust Feedback

Option 9: Make Learning Collaborative

What Do You Think? Revisited

Coming Next

Additional Resources

Scenario-Based e-Learning and You: Defining Guidance

Chapter 7: Putting the L in Scenario-Based e-Learning

What Do You Think?

Integrating Knowledge and Skill Resources

Tutorials

Reference

Examples

Instructors

What Do You Think? Revisited

Coming Next

Resources

Scenario-Based e-Learning and You: Def…

Titel
Scenario-based e-Learning
Untertitel
Evidence-Based Guidelines for Online Workforce Learning
EAN
9781118419007
ISBN
978-1-118-41900-7
Format
E-Book (pdf)
Hersteller
Herausgeber
Veröffentlichung
05.12.2012
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
16.56 MB
Anzahl Seiten
272
Jahr
2012
Untertitel
Englisch