This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge and learning, and between teachers and students. It argues that these technologies and practices have the potential to refocus on the human factors that are at the center of the learning process.



Autorentext

Sara De Freitas is Director of Research and Professor of Virtual Environments at Coventry University. Sara was responsible for setting up the Serious Games Institute, a hybrid model of research, business and study, the first institute of its kind. She publishes widely in the areas of game-based learning, e-learning and education policy.



Inhalt

Introduction: Learning in Computer Generated Environments 1. The Context of Learning 2. Social Play and the Virtual World 3. Designing Learning 4. Learning as Exploration and Experience Conclusions: New Learning in the Digital Age

Titel
Education in Computer Generated Environments
EAN
9781136208874
ISBN
978-1-136-20887-4
Format
E-Book (pdf)
Herausgeber
Veröffentlichung
15.10.2013
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
8.95 MB
Anzahl Seiten
194
Jahr
2013
Untertitel
Englisch