Combine hard work and deep fun in classrooms with digital game-based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.
Titel
Using Digital Games as Assessment and Instruction Tools
Autor
EAN
9781936764525
Format
E-Book (epub)
Hersteller
Veröffentlichung
11.05.2015
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
0.88 MB
Anzahl Seiten
256
Unerwartete Verzögerung
Ups, ein Fehler ist aufgetreten. Bitte versuchen Sie es später noch einmal.