Test-Driven Development (TDD) is now an established technique for delivering better software faster. TDD is based on a simple idea: Write tests for your code before you write the code itself. However, this "simple" idea takes skill and judgment to do well. Now there's a practical guide to TDD that takes you beyond the basic concepts. Drawing on a decade of experience building real-world systems, two TDD pioneers show how to let tests guide your development and "grow" software that is coherent, reliable, and maintainable.

Steve Freeman and Nat Pryce describe the processes they use, the design principles they strive to achieve, and some of the tools that help them get the job done. Through an extended worked example, you'll learn how TDD works at multiple levels, using tests to drive the features and the object-oriented structure of the code, and using Mock Objects to discover and then describe relationships between objects. Along the way, the book systematically addresses challenges that development teams encounter with TDD-from integrating TDD into your processes to testing your most difficult features. Coverage includes

  • Implementing TDD effectively: getting started, and maintaining your momentum throughout the project
  • Creating cleaner, more expressive, more sustainable code
  • Using tests to stay relentlessly focused on sustaining quality
  • Understanding how TDD, Mock Objects, and Object-Oriented Design come together in the context of a real software development project
  • Using Mock Objects to guide object-oriented designs
  • Succeeding where TDD is difficult: managing complex test data, and testing persistence and concurrency



Autorentext

Steve Freeman is an independent consultant specializing in Agile software development. A founder member of the London Extreme Tuesday Club, he was chair of the first XPDay and is a frequent organizer and presenter at international conferences. Steve has worked in a variety of organizations, from writing shrink-wrap software for IBM, to prototyping for major research laboratories. Steve has a Ph.D. from Cambridge University, and degrees in statistics and music. Steve is based in London, UK.

Nat Pryce has worked as a programmer, architect, trainer, and consultant in a variety of industries, including sports reportage, marketing communications, retail, telecoms, and finance. With a Ph.D. from Imperial College London, he has also worked on research projects and does occasional university teaching. An early adopter of Extreme Programming, he has written or contributed to several open source libraries that support Test Driven Development. He was one of the founding organizers of the London XPDay and regularly presents at international conferences. Nat is based in London, UK.

Freeman and Pryce were joint winners of the 2006 Agile Alliance Gordon Pask award.



Inhalt

Foreword xv

Preface xvii

Acknowledgments xxi

About the Authors xxiii

PART I: INTRODUCTION 1

Chapter 1: What Is the Point of Test-Driven Development? 3

Software Development as a Learning Process 3

Feedback Is the Fundamental Tool 4

Practices That Support Change 5

Test-Driven Development in a Nutshell 6

The Bigger Picture 7

Testing End-to-End 8

Levels of Testing 9

External and Internal Quality 10

Chapter 2: Test-Driven Development with Objects 13

A Web of Objects 13

Values and Objects 13

Follow the Messages 14

Tell, Don't Ask 17

But Sometimes Ask 17

Unit-Testing the Collaborating Objects 18

Support for TDD with Mock 19

Chapter 3: An Introduction to the Tools 21

Stop Me If You've Heard This One Before 21

A Minimal Introduction to JUnit 4 21

Hamcrest Matchers and assertThat() 24

jMock2: Mock Objects 25

PART II: THE PROCESS OF TEST-DRIVEN DEVELOPMENT 29

Chapter 4: Kick-Starting the Test-Driven Cycle 31

Introduction 31

First, Test a Walking Skeleton 32

Deciding the Shape of the Walking Skeleton 33

Build Sources of Feedback 35

Expose Uncertainty Early 36

Chapter 5: Maintaining the Test-Driven Cycle 39

Introduction 39

Start Each Feature with an Acceptance Test 39

Separate Tests That Measure Progress from Those That Catch Regressions 40

Start Testing with the Simplest Success Case 41

Write the Test That You'd Want to Read 42

Watch the Test Fail 42

Develop from the Inputs to the Outputs 43

Unit-Test Behavior, Not Methods 43

Listen to the Tests 44

Tuning the Cycle 45

Chapter 6: Object-Oriented Style 47

Introduction 47

Designing for Maintainability 47

Internals vs. Peers 50

No And's, Or's, or But's 51

Object Peer Stereotypes 52

Composite Simpler Than the Sum of Its Parts 53

Context Independence 54

Hiding the Right Information 55

An Opinionated View 56

Chapter 7: Achieving Object-Oriented Design 57

How Writing a Test First Helps the Design 57

Communication over Classification 58

Value Types 59

Where Do Objects Come From? 60

Identify Relationships with Interfaces 63

Refactor Interfaces Too 63

Compose Objects to Describe System Behavior 64

Building Up to Higher-Level Programming 65

And What about Classes? 67

Chapter 8: Building on Third-Party Code 69

Introduction 69

Only Mock Types That You Own 69

Mock Application Objects in Integration Tests 71

PART III: A WORKED EXAMPLE 73

Chapter 9: Commissioning an Auction Sniper 75

To Begin at the Beginning 75

Communicating with an Auction 78

Getting There Safely 79

This Isn't Real 81

Chapter 10: The Walking Skeleton 83

Get the Skeleton out of the Closet 83

Our Very First Test 84

Some Initial Choices 86

Chapter 11: Passing the First Test 89

Building the Test Rig 89

Failing and Passing the Test 95

The Necessary Minimum 102

Chapter 12: Getting Ready to Bid 105

An Introduction to the Market 105

A Test for Bidding 106

The AuctionMessageTranslator 112

Unpacking a Price Message 118

Finish the Job 121

Chapter 13: The Sniper Makes a Bid 123

Introducing AuctionSniper 123

Sending a Bid 126

Tidying Up the Implementation 131

Defer Decisions 136

Emergent Design 137

Chapter 14: The Sniper Wins the Auction 139

First, a Failing Test 139

Who Knows about Bidders? 140

The Sniper Has More to Say 143

The Sniper Acquires Some State 144

The Sniper Wins 146

Making Steady Progress 148

Chapter 15: Towards a Real User Interface 149

A More Realistic Implementation 149

Displaying Price Details 152

Simplifying Sniper Events 159

Follow Through 164

Final Polish 168

Observations 171

Chapter 16: Sniping for Multiple Items 175

Testing for Multiple Items 175

Adding Items through the User Interface 183

Observations 189

Chapter 17: Teasing Apart Main 191

Finding a Role 191

Extracting the Chat 192

Extracting the Connection 195

Extracting the SnipersTableModel 197

Observations 201

Chapter 18: Filling In the Details 205

A More Useful Application 205

Stop When We've Had Enough 205

Observations 212

Chapter 19: Handling Failure 215

What If It Doesn't Work? …

Titel
Growing Object-Oriented Software, Guided by Tests
EAN
9780321699763
Format
ePUB
Hersteller
Veröffentlichung
12.10.2009
Digitaler Kopierschutz
Wasserzeichen
Dateigrösse
14.36 MB
Anzahl Seiten
384