This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play.
Titel
The World of Games: Technologies for Experimenting, Thinking, Learning
Untertitel
XXIII Professional Culture of the Specialist of the Future, Volume 2
Editor
EAN
9783031480164
Format
E-Book (pdf)
Hersteller
Genre
Veröffentlichung
17.11.2023
Digitaler Kopierschutz
Wasserzeichen
Dateigrösse
20.65 MB
Anzahl Seiten
412
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