Few books in computing have had as profound an influence on software management as Peopleware. The unique insight of this longtime best seller is that the major issues of software development are human, not technical. They're not easy issues; but solve them, and you'll maximize your chances of success.

"Peopleware has long been one of my two favorite books on software engineering. Its underlying strength is its base of immense real experience, much of it quantified. Many, many varied projects have been reflected on and distilled; but what we are given is not just lifeless distillate, but vivid examples from which we share the authors' inductions. Their premise is right: most software project problems are sociological, not technological. The insights on team jelling and work environment have changed my thinking and teaching. The third edition adds strength to strength."

- Frederick P. Brooks, Jr., Kenan Professor of Computer Science, University of North Carolina at Chapel Hill, Author of The Mythical Man-Month and The Design of Design

"Peopleware is the one book that everyone who runs a software team needs to read and reread once a year. In the quarter century since the first edition appeared, it has become more important, not less, to think about the social and human issues in software develop ment. This is the only way we're going to make more humane, productive workplaces. Buy it, read it, and keep a stock on hand in the office supply closet."

-Joel Spolsky, Co-founder, Stack Overflow

"When a book about a field as volatile as software design and use extends to a third edition, you can be sure that the authors write of deep principle, of the fundamental causes for what we readers experience, and not of the surface that everyone recognizes. And to bring people, actual human beings, into the mix! How excellent. How rare. The authors have made this third edition, with its additions, entirely terrific."

-Lee Devin and Rob Austin, Co-authors of The Soul of Design and Artful Making

For this third edition, the authors have added six new chapters and updated the text throughout, bringing it in line with today's development environments and challenges. For example, the book now discusses pathologies of leadership that hadn't previously been judged to be pathological; an evolving culture of meetings; hybrid teams made up of people from seemingly incompatible generations; and a growing awareness that some of our most common tools are more like anchors than propellers. Anyone who needs to manage a software project or software organization will find invaluable advice throughout the book.



Autorentext

Tom DeMarco and Timothy Lister are principals of The Atlantic Systems Guild (www.systemsguild.com), a consulting firm specializing in the complex processes of system building, with particular emphasis on the human dimension. Together, they have lectured, written, and consulted internationally since 1979 on management, estimating, productivity, and corporate culture.

Tom DeMarco is the author or coauthor of nine books on subjects ranging from development methods to organizational function and dysfunction, as well as two novels and a book of short stories. His consulting practice focuses primarily on expert witness work, balanced against the occasional project and team consulting assignment. Currently enjoying his third year teaching ethics at the University of Maine, he lives in nearby Camden.

Timothy Lister divides his time among consulting, teaching, and writing. Based in Manhattan, Tim is coauthor, with Tom, of Waltzing With Bears: Managing Risk on Software Projects (Dorset House Publishing Co., Inc., 2003), and of Adrenaline Junkies and Template Zombies: Understanding Patterns of Project Behavior (Dorset House Publishing Co., Inc., 2008), written with four other principals of The Atlantic Systems Guild. He is a member of the IEEE, the ACM, and the Cutter IT Trends Council, and is a Cutter Fellow.



Inhalt

Preface xv

About the Authors xvii

Part I: Managing the Human Resource 1

Chapter 1: Somewhere Today, a Project Is Failing 3

The Name of the Game 4

The High-Tech Illusion 5

Chapter 2: Make a Cheeseburger, Sell a Cheeseburger 7

A Quota for Errors 8

Management: The Bozo Definition 8

The People Store 9

A Project in Steady State Is Dead 10

We Haven't Got Time to Think about This Job, Only to Do It 11

Chapter 3: Vienna Waits for You 13

Spanish Theory Management 13

And Now a Word from the Home Front 14

There Ain't No Such Thing as Overtime 15

Workaholics 15

Productivity: Winning Battles and Losing Wars 16

Reprise 17

Chapter 4: Quality-If Time Permits 19

The Flight from Excellence 20

Quality Is Free, But . . . 22

Power of Veto 23

Chapter 5: Parkinson's Law Revisited 25

Parkinson's Law and Newton's Law 25

You Wouldn't Be Saying This If You'd Ever Met Our Herb 26

Some Data from the University of New South Wales 27

Variation on a Theme by Parkinson 29

Chapter 6: Laetrile 31

Lose Fat While Sleeping 31

The Seven Sirens 32

This Is Management 34

Part II: The Office Environment 35

Chapter 7: The Furniture Police 37

The Police Mentality 38

The Uniform Plastic Basement 38

Chapter 8: "You Never Get Anything Done around Here between 9 and 5." 41

A Policy of Default 42

Coding War Games: Observed Productivity Factors 43

Individual Differences 44

Productivity Nonfactors 45

You May Want to Hide This from Your Boss 46

Effects of the Workplace 47

What Did We Prove? 48

Chapter 9: Saving Money on Space 49

A Plague upon the Land 50

We Interrupt This Diatribe to Bring You a Few Facts 51

Workplace Quality and Product Quality 52

A Discovery of Nobel Prize Significance 53

Hiding Out 54

Intermezzo: Productivity Measurement and Unidentified Flying Objects 57

Gilb's Law 58

But You Can't Afford Not to Know 59

Measuring with Your Eyes Closed 59

Chapter 10: Brain Time versus Body Time 61

Flow 61

An Endless State of No-Flow 62

Time Accounting Based on Flow 63

The E-Factor 64

A Garden of Bandannas 65

Thinking on the Job 65

Chapter 11: The Telephone 67

Visit to an Alternate Reality 67

Tales from the Crypt 69

A Modified Telephone Ethic 70

Incompatible Multitasking 71

Chapter 12: Bring Back the Door 73

The Show Isn't Over Till the Fat Lady Sings 73

The Issue of Glitz 74

Creative Space 75

Vital Space 76

Breaking the Corporate Mold 77

Chapter 13: Taking Umbrella Steps 79

Alexander's Concept of Organic Order 80

Patterns 82

The First Pattern: Tailored Work Space from a Kit 84

The Second Pattern: Windows 84

The Third Pattern: Indoor and Outdoor Space 87

The Fourth Pattern: Public Space 87

The Pattern of the Patterns 88

Return to Reality 88

Part III: The Right People 91

Chapter 14: The Hornblower Factor 93

Born versus Made 93

The Uniform Plastic Person 94

Standard Dress 95

Code Word: Professional 96

Corporate Entropy 96

Chapter 15: Let's Talk about Leadership 99

Leadership as a Work-Extraction Mechanism 99

Leadership as a Service 100

Leadership and Innovation 101

Leadership: The Talk and the Do 102

Titel
Peopleware
Untertitel
Productive Projects and Teams
EAN
9780133440713
Format
E-Book (pdf)
Hersteller
Veröffentlichung
05.06.2013
Digitaler Kopierschutz
Wasserzeichen
Dateigrösse
3.77 MB
Anzahl Seiten
272