This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te

Titel
GPU Pro 2
EAN
9781040060056
Format
ePUB
Veröffentlichung
19.04.2016
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
24.1 MB
Anzahl Seiten
470