Take inspiration from the golden age of video games and write your own modern classics.​

Learn the stories behind the seminal video games of the 1970s and 1980s, and create your own games inspired by them, using Python, Pygame Zero, and an IDE. In Code the Classics Volume I, readers will find:​

  • Game design tips and tricks from the masters​
  • Expanded Python and Pygame Zero tutorials​
  • GitHub tutorial for working with example code​

Download and play game examples by Raspberry Pi founder Eben Upton:​

  • Boing! (A Pong-style tennis game)​
  • Cavern (An action platformer inspired by Bubble Bobble)​
  • Infinite Bunner (A take on the classic Frogger)​
  • Myriapod (A fixed shooter homage to Centipede)​
  • Substitute Soccer (A top-down-view football game, like Kick Off 2 and Sensible Soccer)



Autorentext

David Crookes began his career as a journalist in 1994 as a freelance writer for Amstrad Action. He has since written and worked for regional newspapers, The Independent, BBC Radio 5 Live, gamesTM, Wireframe, and Retro Gamer, among many others. His previous books include Cloud Computing In Easy Steps and Facebook for Beginners In Easy Steps. He also curated Videogame Nation, an exhibition celebrating the rise of gaming, which toured the UK.

Titel
Code the Classics Volume I
EAN
9781916868205
Format
E-Book (epub)
Veröffentlichung
27.07.2024
Digitaler Kopierschutz
frei
Anzahl Seiten
240