Learn how to manage and integrate the technology of 3D printers in the classroom, library, and lab. With this book, the authors give practical, lessons-learned advice about the nuts and bolts of what happens when you mix 3D printers, teachers, students, and the general public in environments ranging from K-12 and university classrooms to libraries, museums, and after-school community programs.
Take your existing programs to the next level with Mastering 3D Printing in the Classroom, Library, and Lab. Organized in a way that is readable and easy to understand, this book is your guide to the many technology options available now in both software and hardware, as well as a compendium of practical use cases and a discussion of how to create experiences that will align with curriculum standards.
You'll examine the whole range of working with a 3D printer, from purchase decision to curriculum design. Finally this book points you forward to the digital-fabrication future current students will face, discussing how key skills can be taught as cost-effectively as possible.
Autorentext
As an engineer and management consultant, Joan Horvath has coordinated first-of-a-kind interdisciplinary technical and business projects, helping people with no common vocabulary (startups, universities, small towns, etc). work together. Her experience as a systems engineer has spanned software development, spacecraft flight operations, risk management, and spacecraft/ground system test and contingency planning.As an educator, Joan's passion is bringing science and technology to the non-specialist in a comprehensible and entertaining way that will stay with the learner for a lifetime. As an educator, Joan's passion is bringing science and technology to the non-specialist in a comprehensible and entertaining way that will stay with the learner for a lifetime.
Rich Cameron is a cofounder of Pasadena-based Nonscriptum LLC. Nonscriptum consults for educational and scientific users in the areas of 3D printing and maker technologies. Rich (known online as "Whosawhatsis") is an experienced open source developer who has been a key member of the RepRap 3D-printer development community for many years. His designs include the original spring/lever extruder mechanism used on many 3D printers, the RepRap Wallace, and the Deezmaker Bukito portable 3D printer. By building and modifying several of the early open source 3D printers to wrestle unprecedented performance out of them, he has become an expert at maximizing the print quality of filament-based printers. When he's not busy making every aspect of his own 3D printers better, from slicing software to firmware and hardware, he likes to share that knowledge and experience online so that he can help make everyone else's printers better too.
Inhalt
Introduction
Section 1. 3D Printing: State of the Art
Chapter 1. When to Use a 3D Printer
• General considerations
o Subtractive vs. additive manufacturing
• When 3D Printing is Not Appropriate
o When a laser cutter is better
o When a CNC router is better
o Traditional craft tools and materials vs. 3D printing
Speed
Expense
Digital Fabrication
o Prototyping parts
Big
Small
Chapter 2. 3D printer types and Materials
• FDM
o With PLA
o ABS
o More exotic materials, fills, composites
• Resin SLA
• Powder and other technologies
• Bioprinting/paste printing
• Printing living tissue (bioprinting, Organovo)
• Overview of metal technologies, speculation on near-term evolution
Chapter 3. 3D printer workflow and software
• Workflow overview
• Different types of slicers/modelers
o MatterControl 2.0
o Ultimaker Cura 3.0
o Cura 15.x
o Slic3r 2.0
o Simplify3D
o Proprietary workflows
• Brief intro to CAD (more in later chapter)
Section 2. Buying and Setting up Printers
Chapter 4. 3D Printing Technical Issues: Comparing Technologies
• Anticipating who will use it
o Artists, functional parts (robotics), student designs
• What to buy? Comparison charts of different technologies
• Why you want an open-source filament printer
• Size of print, print time
o I have 30 students. What do I do? (refer to curriculum)
• What does 3D printer resolution mean?
• Postprocessing
• Using 3Dhubs or other services instead
Chapter 5. Living with your 3D printer
• Getting the most out of a cheap consumer printer
• Where should we put it?
o Carts vs. makerspaces
o Storing filament
o Ventilation
o Dust
o Ancillary tools
o Postprocessing tools and space
• Preventative maintenance
• Staff and user training
• Requesting sample parts
• Freely-available test results
• Public spaces
o Libraries
o Museums
o Do you want to be a service bureau?
• Other considerations
Chapter 6. Modeling
• CAD and CAM support for 3D Printing
o Tinkercad 2.0
o Onshape vs. Solidworks vs. Fusion360 (vs. Inventor?)
o Converting files from Maya et al
• Scanners
Section 3. 3D Printing Curriculum Development
Chapter 7. Classroom general issues
• Prints take time
• Group projects?
• How to define a low floor, high ceiling project
• Contests
• Student lab captains/managers/docents
• Do the students do printing or is that a staff job?
• Why are there so few lesson plans out there?
o What exists
o Create your own
o Links to standards
• Managing classroom without a central focus
• Assessment: how do you grade a 3D print?
Chapter 8. Art and Theater
• Art teachers: how to think about this medium
o Pluses and minuses
o Layer lines
o Needs 3D computer surface model
o Complexity is free
o ...
Titel
Mastering 3D Printing in the Classroom, Library, and Lab
Autor
EAN
9781484235010
Format
E-Book (pdf)
Hersteller
Digitaler Kopierschutz
Wasserzeichen
Dateigrösse
6.74 MB
Anzahl Seiten
310
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