The Ultimate Resource for Professional Game AnimatorsGame animation is a demanding art. Not only do you have to deliverrealistic, beautiful animations, but you have to do so under strictreal-time, video-game constraints. The Game Animator's Guide toMaya is your focused resource for using Maya to createprofessional-level game animations for console and PC games.Written by a game industry veteran and featuring interviews withprofessional animators and artists from around the country, thisfocused book features specific, detailed, real-world game animationtechniques. It's the perfect reference and tutorial for thoselooking to develop or refine their game animation skills.The enclosed CD features more than $3000 worth of exclusivecontent, including models, high-resolution textures, animations,concept art, and animation reference videos. It also includes theMaya Personal Learning Edition and project files so you cancomplete the hands-on tutorials.The Game Animator's Guide to Maya gives you an insider's view ofthe animation business and teaches the skills necessary to animateeverything from characters to vehicles to lip-synching audio.First, you'll get an introduction to the industry and typical gamedevelopment pipelines, then learn rigging and animation basicsbefore moving on to advanced techniques and the detailed tutorials.Inside, you'll find:* Game Career Guide: Industry information, demo reel advice, jobdescriptions, game asset pipeline overview* Animation Techniques: detailed explanation of animation terms,techniques, tools, concepts, and editors* Rigging and Animation Setup: IK and FK, joint hierarchies,skeleton controls, constraints, selection handles, and more* True Game Animation: real-world assignments that mimic theday-to-day jobs of professional game animators--walk cycles, runcycles, idle cycles, action sequences, lip-synching to audio, andmore



Autorentext
Michael McKinley is a 3D Artist at Buzz Monkey Software and author of The Game Artist's Guide to Maya. His game projects have spanned a variety of platforms, from high-end PC games to console titles for the PlayStation 2 and Xbox to handheld games for the PlayStation Portable. Prior to Buzz Monkey, he taught Maya courses at Collins College in Tempe, Arizona.

Klappentext
The Ultimate Resource for Professional Game Animators

Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.

The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.

The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find:

  • Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview
  • Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors
  • Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more
  • True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animatorswalk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more


Zusammenfassung
The Ultimate Resource for Professional Game Animators


Game animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator's Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It's the perfect reference and tutorial for those looking to develop or refine their game animation skills.

The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.

The Game Animator's Guide to Maya gives you an insider's view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you'll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you'll find:
* Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview
* Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors
* Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more
* True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators--walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more

Inhalt
Introduction.

Chapter 1 Careers in the Game Industry.

Developers and Publishers.

Artist Jobs in the Industry.

Junior Artist.

3D Artist.

Concept Artist.

Character/Environment Artist.

FX Artist.

Technical Artist.

Senior Artist.

Lead Artist.

Art Director.

Demo Reels.

Art Tests.

The Game Development Pipeline.

Chapter 2 Animation.

Animation Concepts.

Timing.

Emphasis.

Secondary Motion.

Anticipation.

Follow-Through.

Overlapping Action.

Arcing Motion.

Squash and Stretch.

Settling and Resting.

Straight-Ahead Animation.

Pose-to-Pose Animation.

3D Animation Terminology.

Keyframes.

Interpolation.

Rigging.

Binding.

Articulation.

Forward and Inverse Kinematics.

Vertex Animation.

Blend Shapes.

Animation Cycles.

Set Driven Key.

Rigging Tools and Commands.

Joint Tool.

IK Handle Tool.

IK Spline Handle Tool.

Paint Skin Weights Tool.

Clusters.

Mirror Joint.

Smooth Bind.

Detach Skin.

Go to Bind Pose.

Animation Tools and Commands.

Setting Keyframes.

Set Driven Key.

Blend Shapes.

Graph Editor.

Dope Sheet.

Trax Editor.

Animation User Interface.

Time Slider.

Range Slider.

Playback Controls.

Upcoming Lessons.

Chapter 3 Project: Calamity…

Titel
The Game Animator's Guide to Maya
EAN
9780470099599
Format
E-Book (pdf)
Hersteller
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
7.9 MB
Anzahl Seiten
243