Hands-on intermediate-to-advanced coverage of the leading 3D
software

Autodesk Maya is the industry-leading 3D animation and effects
software used in movies, visual effects, games, and other genres.
If you already know the basics of Maya and are ready to elevate
your skills, then this book is for you. Nearly 1,000 pages are
packed with organized, professional, and valuable insight on the
leading 3D application on the market, enabling you to unlock the
software's more complex features. Ideal as both a tutorial and
study guide for the Autodesk Maya exam, this Autodesk Official
Press book gets you up to speed on Maya's latest features and
expands your skills with advanced instruction on cloth, fur, and
fluids.

* Features challenging tutorials and real-world scenarios from
some of the leading professionals in the industry

* Provides you with valuable insight into the entire CG
production pipeline

* Covers the very latest Maya 2014 tools and features, including
updates to dynamics, Maya muscle, stereo cameras, assets, rendering
with mental ray, and more

* Helps you gain proficiency in high-level techniques for film,
television, game development, and more

If you've been looking for a complete, professional quality Maya
resource to turn to again and again, look no further than
Mastering Autodesk Maya 2104.



Autorentext

Todd Palamar began his career creating traditional
special effects for low-budget horror movies and quickly gravitated
to computer animation. After working on numerous straight-to-video
movies, he entered the video game industry. Todd has extensive
freelance experience, including dozens of military and game-style
simulations, corporate commercials, and theme park rides. In
addition, he has written several Maya books, including Maya
Studio Projects: Photorealistic Characters and Mastering
Autodesk Maya 2013.



Zusammenfassung

Hands-on intermediate-to-advanced coverage of the leading 3D software

Autodesk Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. If you already know the basics of Maya and are ready to elevate your skills, then this book is for you. Nearly 1,000 pages are packed with organized, professional, and valuable insight on the leading 3D application on the market, enabling you to unlock the software's more complex features. Ideal as both a tutorial and study guide for the Autodesk Maya exam, this Autodesk Official Press book gets you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids.

  • Features challenging tutorials and real-world scenarios from some of the leading professionals in the industry
  • Provides you with valuable insight into the entire CG production pipeline
  • Covers the very latest Maya 2014 tools and features, including updates to dynamics, Maya muscle, stereo cameras, assets, rendering with mental ray, and more
  • Helps you gain proficiency in high-level techniques for film, television, game development, and more

If you've been looking for a complete, professional quality Maya resource to turn to again and again, look no further than Mastering Autodesk Maya 2104.



Inhalt
Introduction xxiii

Chapter 1 • Working in Autodesk Maya 1

Creating and Editing Nodes 2

Using the Hypergraph 3

Connecting Nodes with the Node Editor 7

Creating Node Hierarchies in the Outliner 12

Displaying Options in the Outliner 16

The Channel Box 19

The Attribute Editor 23

Working with Shader Nodes in the Hypershade 25

Creating Maya Projects 35

Creating a New Project 35

Editing and Changing Projects 37

File Path Editor 38

Organizing Complex Node Structures with Assets 38

Creating an Asset 38

Publishing Asset Attributes 43

Using the Asset Editor 44

Viewing Assets in the Node Editor 46

File References 46

Referencing a File 47

Bounding Box Representations 50

The Bottom Line 51

Chapter 2 • Virtual Filmmaking 53

Determining the Image Size and Film Speed of the Camera 53

Setting the Size and Resolution of the Image 54

Setting the Film Speed 56

Creating and Animating Cameras 57

Creating a Camera 57

Setting Camera Attributes 63

Limiting the Range of Renderable Objects with Clipping Planes 67

Composing the Shot Using the Film-Back Settings 69

Creating a Camera-Shake Effect 71

Using an Expression to Control Alpha Offset 75

Creating Custom Camera Rigs 77

Swivel Camera Rig 78

Swivel Camera Rig Asset 80

Applying Depth of Field and Motion Blur 83

Rendering Using Depth of Field 84

Creating a Rack Focus Rig 87

Adding Motion Blur to an Animation 91

Using Orthographic and Stereo Cameras 98

Orthographic Cameras 98

Stereo Cameras 99

Using the Camera Sequencer 101

The Bottom Line 105

Chapter 3 • Modeling I 107

Understanding Polygon Geometry 107

Polygon Vertices 108

Polygon Edges 108

Polygon Faces 110

Working with Smooth Polygons 110

Using Subdivision Surfaces 112

Understanding NURBS 113

Understanding Curves 113

Understanding NURBS Surfaces 117

Surface Seams 119

NURBS Display Controls 120

Employing Image Planes 120

Modeling NURBS Surfaces 126

Lofting Surfaces 131

Intersecting Surfaces 136

Trim Surfaces 137

Working with Trim Edges 139

Fillet Surfaces 142

Creating Rail Surfaces 147

Lofting Across Multiple Curves 154

Live Surfaces 156

NURBS Tessellation 160

Modeling with Polygons 161

Shaping Using Smooth Mesh Polygon Geometry 161

Insert Edge Loops 166

Extruding Polygons 169

Edge Creasing 172

Mirror Cut 177

The Bottom Line 182

Chapter 4 • Modeling II 183

Modeling with Deformers 183

Using a Lattice 183

Soft Modification Tool 188

Combining Meshes 189

Using Bevel Plus 193

Creating the Curves 193

Projecting the Curve 196

Bevel Edges 200

Using Curves 205

Create an Extrusion Curve 205

Extrude Along a Curve 207

Drawing Curves on a Live Surface 209

Converting NURBS Surfaces to Polygons 211

Employing Revolved Surfaces 211

NURBS Extrusions 215

Boolean Operations 217

Using Booleans 218

Cutting Polygons 223

Sculpting Polygons Using Artisan 224

Advanced Polygon-Editing Tools 229

Append a Polygon 229

Interactive Split Tool 230

Spin a Polygon Edge 232

Bridge Polygons 232

Reduce 234

The Bottom Line 235

Cha...

Titel
Mastering Autodesk Maya 2014
Untertitel
Autodesk Official Press
EAN
9781118757505
Format
E-Book (pdf)
Hersteller
Veröffentlichung
10.06.2013
Digitaler Kopierschutz
Adobe-DRM
Dateigrösse
117.37 MB
Anzahl Seiten
1010