Hands-on intermediate-to-advanced coverage of the leading 3D
software
Autodesk Maya is the industry-leading 3D animation and effects
software used in movies, visual effects, games, and other genres.
If you already know the basics of Maya and are ready to elevate
your skills, then this book is for you. Nearly 1,000 pages are
packed with organized, professional, and valuable insight on the
leading 3D application on the market, enabling you to unlock the
software's more complex features. Ideal as both a tutorial and
study guide for the Autodesk Maya exam, this Autodesk Official
Press book gets you up to speed on Maya's latest features and
expands your skills with advanced instruction on cloth, fur, and
fluids.
* Features challenging tutorials and real-world scenarios from
some of the leading professionals in the industry
* Provides you with valuable insight into the entire CG
production pipeline
* Covers the very latest Maya 2014 tools and features, including
updates to dynamics, Maya muscle, stereo cameras, assets, rendering
with mental ray, and more
* Helps you gain proficiency in high-level techniques for film,
television, game development, and more
If you've been looking for a complete, professional quality Maya
resource to turn to again and again, look no further than
Mastering Autodesk Maya 2104.
Autorentext
Todd Palamar began his career creating traditional
special effects for low-budget horror movies and quickly gravitated
to computer animation. After working on numerous straight-to-video
movies, he entered the video game industry. Todd has extensive
freelance experience, including dozens of military and game-style
simulations, corporate commercials, and theme park rides. In
addition, he has written several Maya books, including Maya
Studio Projects: Photorealistic Characters and Mastering
Autodesk Maya 2013.
Zusammenfassung
Hands-on intermediate-to-advanced coverage of the leading 3D software
Autodesk Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. If you already know the basics of Maya and are ready to elevate your skills, then this book is for you. Nearly 1,000 pages are packed with organized, professional, and valuable insight on the leading 3D application on the market, enabling you to unlock the software's more complex features. Ideal as both a tutorial and study guide for the Autodesk Maya exam, this Autodesk Official Press book gets you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids.
- Features challenging tutorials and real-world scenarios from some of the leading professionals in the industry
- Provides you with valuable insight into the entire CG production pipeline
- Covers the very latest Maya 2014 tools and features, including updates to dynamics, Maya muscle, stereo cameras, assets, rendering with mental ray, and more
- Helps you gain proficiency in high-level techniques for film, television, game development, and more
If you've been looking for a complete, professional quality Maya resource to turn to again and again, look no further than Mastering Autodesk Maya 2104.
Inhalt
Introduction xxiii
Chapter 1 • Working in Autodesk Maya 1
Creating and Editing Nodes 2
Using the Hypergraph 3
Connecting Nodes with the Node Editor 7
Creating Node Hierarchies in the Outliner 12
Displaying Options in the Outliner 16
The Channel Box 19
The Attribute Editor 23
Working with Shader Nodes in the Hypershade 25
Creating Maya Projects 35
Creating a New Project 35
Editing and Changing Projects 37
File Path Editor 38
Organizing Complex Node Structures with Assets 38
Creating an Asset 38
Publishing Asset Attributes 43
Using the Asset Editor 44
Viewing Assets in the Node Editor 46
File References 46
Referencing a File 47
Bounding Box Representations 50
The Bottom Line 51
Chapter 2 • Virtual Filmmaking 53
Determining the Image Size and Film Speed of the Camera 53
Setting the Size and Resolution of the Image 54
Setting the Film Speed 56
Creating and Animating Cameras 57
Creating a Camera 57
Setting Camera Attributes 63
Limiting the Range of Renderable Objects with Clipping Planes 67
Composing the Shot Using the Film-Back Settings 69
Creating a Camera-Shake Effect 71
Using an Expression to Control Alpha Offset 75
Creating Custom Camera Rigs 77
Swivel Camera Rig 78
Swivel Camera Rig Asset 80
Applying Depth of Field and Motion Blur 83
Rendering Using Depth of Field 84
Creating a Rack Focus Rig 87
Adding Motion Blur to an Animation 91
Using Orthographic and Stereo Cameras 98
Orthographic Cameras 98
Stereo Cameras 99
Using the Camera Sequencer 101
The Bottom Line 105
Chapter 3 • Modeling I 107
Understanding Polygon Geometry 107
Polygon Vertices 108
Polygon Edges 108
Polygon Faces 110
Working with Smooth Polygons 110
Using Subdivision Surfaces 112
Understanding NURBS 113
Understanding Curves 113
Understanding NURBS Surfaces 117
Surface Seams 119
NURBS Display Controls 120
Employing Image Planes 120
Modeling NURBS Surfaces 126
Lofting Surfaces 131
Intersecting Surfaces 136
Trim Surfaces 137
Working with Trim Edges 139
Fillet Surfaces 142
Creating Rail Surfaces 147
Lofting Across Multiple Curves 154
Live Surfaces 156
NURBS Tessellation 160
Modeling with Polygons 161
Shaping Using Smooth Mesh Polygon Geometry 161
Insert Edge Loops 166
Extruding Polygons 169
Edge Creasing 172
Mirror Cut 177
The Bottom Line 182
Chapter 4 • Modeling II 183
Modeling with Deformers 183
Using a Lattice 183
Soft Modification Tool 188
Combining Meshes 189
Using Bevel Plus 193
Creating the Curves 193
Projecting the Curve 196
Bevel Edges 200
Using Curves 205
Create an Extrusion Curve 205
Extrude Along a Curve 207
Drawing Curves on a Live Surface 209
Converting NURBS Surfaces to Polygons 211
Employing Revolved Surfaces 211
NURBS Extrusions 215
Boolean Operations 217
Using Booleans 218
Cutting Polygons 223
Sculpting Polygons Using Artisan 224
Advanced Polygon-Editing Tools 229
Append a Polygon 229
Interactive Split Tool 230
Spin a Polygon Edge 232
Bridge Polygons 232
Reduce 234
The Bottom Line 235
Cha...